Academic Ability: Difference between revisions
(Added list of Academic Abilities from core book; cleaned up markup and changed format of references) |
|||
Line 16: | Line 16: | ||
* [[Philosophiae]] | * [[Philosophiae]] | ||
* [[Theology]] | * [[Theology]] | ||
In [[TMRE]]<ref>"Art of Memory", [[TMRE]] p. 25</ref>: | |||
* [[Art of Memory]] | |||
== Access to Academic Abilities == | == Access to Academic Abilities == |
Revision as of 06:05, 6 August 2012
An Academic Ability is an Ability that relates to a medieval field of study, such as Philosophiae, Medicine, or Civil and Canon Law. Such Abilities require formal training[1] so they are normally learned in a school or university or through Hermetic apprenticeship.
In Fifth Edition, Acadmeic Abilities are freely available to magi. Grogs and companions must have a Virtue or Flaw that specifically grants access to Academic Abilities[2] in order to start play with them.
Literacy
In Fifth Edition, the ability to read is governed by the Artes Liberales Ability[3], so characters need access to at least one Academic Ability in order to read and write.
List of Academic Abilities
- Artes Liberales
- Civil and Canon Law
- Common Law
- Dead Language (which includes Latin and Greek)
- Medicine
- Philosophiae
- Theology
Access to Academic Abilities
Beginning characters must meet certain prerequisites in order to take Academic Abilities:
- Grogs and companions must be educated; in ArM5, this requires one of several Virtues such as Educated[6] or Privileged Upbringing[7].
- Magi receive education during their apprenticeship, and can only learn Academic Abilities during or after apprenticeship (unless they have a Virtue that allows then to learn Academic Abilities earlier)[8].