General Ability: Difference between revisions
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An [[Ability]] that does not belong to any other type is termed "General". General Abilities can be taken up in character generation (past childhood) by any character, not requiring any particular [[Virtue]] or [[Flaw]] to gain or improve them. In play, likewise, it is usually easy to find ways to increase most General Abilities. | An [[Ability]] that does not belong to any other type is termed "General". General Abilities can be taken up in character generation (past childhood) by any character, not requiring any particular [[Virtue]] or [[Flaw]] to gain or improve them. In play, likewise, it is usually easy to find ways to increase most General Abilities. | ||
General Abilities include: | |||
Animal Handling | |||
(Area) Lore | |||
Athletics | |||
Awareness | |||
Bargain | |||
Brawl | |||
Carouse | |||
Charm | |||
Chirurgy* | |||
Concentration | |||
Craft (Type) | |||
Etiquette | |||
Folk Ken | |||
Guile | |||
Hunt | |||
Intrigue | |||
Leadership | |||
Legerdemain* | |||
(Living Language)* | |||
Music | |||
(Organization) Lore | |||
Profession (Type) | |||
Ride | |||
Stealth | |||
Survival | |||
Swim | |||
Teaching | |||
[[Category:Rules]] | [[Category:Rules]] |
Revision as of 20:48, 7 February 2023
An Ability that does not belong to any other type is termed "General". General Abilities can be taken up in character generation (past childhood) by any character, not requiring any particular Virtue or Flaw to gain or improve them. In play, likewise, it is usually easy to find ways to increase most General Abilities.
General Abilities include: Animal Handling (Area) Lore Athletics Awareness Bargain Brawl Carouse Charm Chirurgy* Concentration Craft (Type) Etiquette Folk Ken Guile Hunt Intrigue Leadership Legerdemain* (Living Language)* Music (Organization) Lore Profession (Type) Ride Stealth Survival Swim Teaching