Additional rules index: Difference between revisions

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== Rules clarifications ==
== Rules clarifications ==


* Artes Liberales (Astrological Inception) – [[A&A]] 72
* [[Artes Liberales]] (Astrological Inception) – [[A&A]] 72
* Disguise – [[HoHS|HoH:S]] 87
* [[Guile|Disguise]] – [[HoHS|HoH:S]] 87
* Elementals – [[RoPM|RoP:M]] 132, [[HMRE]] 17
* [[Elemental]]s – [[RoPM|RoP:M]] 132, [[HMRE]] 17
* Etiquette – [[HoHS|HoH:S]] 48
* [[Etiquette]] – [[HoHS|HoH:S]] 48
* Faerie Blood – [[HoHTL|HoH:TL]] 104
* [[Faerie Blood]] – [[HoHTL|HoH:TL]] 104
* Folk Ken & Guile – [[HoHTL|HoH:TL]] 24
* Folk Ken & [[Guile]] – [[HoHTL|HoH:TL]] 24
* Forest Lore – [[GotF]] 37
* Forest Lore – [[GotF]] 37
* Ghosts – [[RoPM|RoP:M]] 115, [[RoPI|RoP:I]] 36
* [[Ghost]]s – [[RoPM|RoP:M]] 115, [[RoPI|RoP:I]] 36
* Illusions – [[BCoC]] 59, [[HoHS|HoH:S]] 63
* Illusions – [[BCoC]] 59, [[HoHS|HoH:S]] 63
* Intrigue – [[HoHTL|HoH:TL]] 24, [[C&G]] 124, [[HoHS|HoH:S]] 45, 85, 140
* [[Intrigue]] – [[HoHTL|HoH:TL]] 24, [[C&G]] 124, [[HoHS|HoH:S]] 45, 85, 140
* Invisibility – [[HoHS|HoH:S]] 32
* Invisibility – [[HoHS|HoH:S]] 32
* Magical Senses – [[HoHS|HoH:S]] 61
* Magical senses – [[HoHS|HoH:S]] 61
* Mastered Spell new abilities – [[HoHTL|HoH:TL]] 99
* [[Spell Mastery|Mastered Spell]]: [[Mastered Spell Special Ability|new abilities]] – [[HoHTL|HoH:TL]] 99
* Medicine & Chirurgy – [[A&A]] 56, 59
* Medicine & Chirurgy – [[A&A]] 56, 59
* Medicine (Pharmaceutical Theriac) – [[A&A]] 77
* Medicine (Pharmaceutical Theriac) – [[A&A]] 77
* Mind-Control – [[HoHS|HoH:S]] 66
* Mind-Control – [[HoHS|HoH:S]] 66
* Philisophiae (Alchemical Reagent) – [[A&A]] 74
* [[Philosophiae]] (Alchemical Reagent) – [[A&A]] 74
* Shape & Material Bonus Table –  
* [[Shape and Material Bonus|Shape & Material Bonus]] Table –  
** [[HoHMC|HoH:MC]] 138, [[HoHTL|HoH:TL]] 139, [[RoPI|RoP:I]] 123
** [[HoHMC|HoH:MC]] 138, [[HoHTL|HoH:TL]] 139, [[RoPI|RoP:I]] 123
* Spirits – [[RoPM|RoP:M]] 100
* Spirits – [[RoPM|RoP:M]] 100

Revision as of 02:13, 20 June 2018

Throughout the Ars Magic product line, several additional mechanics have been added in supplements other than the core rulebook. Plenty of those books have included rules for specific situations, sometimes clarifying existing rules, sometimes expanding existing mechanincs or providing alternative mechanics, and sometimes providing rulesets for whole new activities.

This list is meant to provide a list of new or expanded mechanics found throughout the supplement books, along with book and page references. This page is meant to only be a list, not expanding on details about the rules referenced, instead linking to the proper page if one exists.

Rules

Rules for Mythic Companions

Rules clarifications

Background information

  • Amici – HoH:TL 47
  • Code of Hermes – HoH:TL 45
    • Dealing with Demons – RoP:I 120
    • Interference with Mundanes – HoH:S 46
    • Sanctum Law – HoH:TL 71
  • Hermetic Hospitality – HoH:S 51
  • Hoplites – HoH:S 18
  • Knowledge of the Order of Hermes – C&G 5
  • Mercere Portals – HoH:TL 100
  • Order of Odin – AM 133
  • Order of Suleyman – CatC 19
  • Quaesitorial Duties – HoH:TL 61
  • Redcap Banking – HoH:TL 84
  • Redcap Messengers – HoH:TL 82
  • Sanctums – Cov 103
  • Tribunal Procedures – HoH:TL 56
    • Case Rulings – HoH:S 92
    • Hermetic Legal Penalties – HoH:TL 59
    • Proxy Voting – HoH:TL 48
  • Wizard’s War – HoH:TL 47, HoH:S 22