Charged item: Difference between revisions
m (Admin moved page Charged Item to Charged item: Fix capitalization of page title) |
m (Added a category) |
||
Line 18: | Line 18: | ||
[[Category:ArM5]] | [[Category:ArM5]] | ||
[[Category:Supernatural items]] | [[Category:Supernatural items]] | ||
[[Category:Laboratory]] |
Revision as of 18:15, 7 April 2016
A charged item is a type of enchanted item that a magus can create in the laboratory. Charged items have the drawback of having only a limited amount of uses, but in return they are easy and cheap to create. The rules for creating charged items are found on page 96 in the rulebook.
Properties of a Charged Item
A charged item has several properties:
- A charged item does not cost vis to create.
- Creation of a charged item takes only a single season.
- The item does not need to be opened for enchantment.
- A charged item can be of any size or material, regardless of the magical effect placed in the item.
- A charged item has only a limited number of uses.
- The total amount of uses created can be split among several identical items.
References
- Charged Items, ArM5, page 96.