Charged item: Difference between revisions
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==Properties of a Charged Item== | ==Properties of a Charged Item== | ||
A charged item has several properties: | A charged item has several properties: | ||
* A charged item does '''not''' cost [[vis]] to create. | * A charged item does '''not''' cost [[vis]] to create. | ||
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==References== | ==References== | ||
* Charged Items, [[ArM5]], page 96. | * Charged Items, [[ArM5]], page 96. | ||
[[Category:Rules]] | |||
[[Category:ArM5]] | |||
[[Category:Supernatural items]] |
Revision as of 07:49, 7 April 2016
A charged item is a type of enchanted item that a magus can create in the laboratory. Charged items have the drawback of having only a limited amount of uses, but in return they are easy and cheap to create. The rules for creating charged items are found on page 96 in the rulebook.
Properties of a Charged Item
A charged item has several properties:
- A charged item does not cost vis to create.
- Creation of a charged item takes only a single season.
- The item does not need to be opened for enchantment.
- A charged item can be of any size or material, regardless of the magical effect placed in the item.
- A charged item has only a limited number of uses.
- The total amount of uses created can be split among several identical items.
References
- Charged Items, ArM5, page 96.