Aquam: Difference between revisions
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One of the fifteen [[Hermetic Arts]], '''Aquam''' (abbr. Aq) is a [[Form]] that deals with water and liquids. | One of the fifteen [[Hermetic Arts]], '''Aquam''' (abbr. Aq) is a [[Form]] that deals with water and liquids. | ||
==TV Tropes links== | |||
Here are some links to [[TV Tropes]] pages that may give ideas for spell effects and uses, as well as non-hermetic powers (both from other [[Gift|Gifted traditions]] and powers from supernatural creatures), twilight effects, and so forth. This could be useful players and [[storyguide|storyguides]] for fleshing out a number aspects of characters, creatures, places, or other elements of the game. As of now, indexes listing tropes are linked here, though not everything in the index may be applicable to Aurum. | |||
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/InstantIndexJustAddWater Instand Index Just Add Water]: A list of tropes about water. | |||
== References == | == References == |
Revision as of 21:15, 26 March 2016
One of the fifteen Hermetic Arts, Aquam (abbr. Aq) is a Form that deals with water and liquids.
TV Tropes links
Here are some links to TV Tropes pages that may give ideas for spell effects and uses, as well as non-hermetic powers (both from other Gifted traditions and powers from supernatural creatures), twilight effects, and so forth. This could be useful players and storyguides for fleshing out a number aspects of characters, creatures, places, or other elements of the game. As of now, indexes listing tropes are linked here, though not everything in the index may be applicable to Aurum.
- Instand Index Just Add Water: A list of tropes about water.
References
- ArM5, p. 78, 121 (Spell guidelines)