Shadow-masters: Difference between revisions

From Project: Redcap
No edit summary
No edit summary
Line 4: Line 4:
The group regularly fields the [[Great Play]], an open challenge and entertainment play tournament that may be an important part of [[Hermetic Society]] in your saga.
The group regularly fields the [[Great Play]], an open challenge and entertainment play tournament that may be an important part of [[Hermetic Society]] in your saga.


Most Shadow-Masters learn a Major Illusion [[Mystery]] named ''Glamour'' (not to be confused with the Faerie power of the [[Glamour (Faerie)|same name]]) that lends their illusions unusual properties, including a degree of actual substance.
Most Shadow-Masters learn a Major Illusion [[Mystery]] named ''Glamour'' (p. 101-102 of '''HoHMC'''; not to be confused with the Faerie power of the [[Glamour (Faerie)|same name]]) that lends their illusions unusual properties, including a degree of actual substance.


[[Category:House Merinita]]
[[Category:House Merinita]]
[[Category:Orphan]]
[[Category:Orphan]]

Revision as of 13:49, 11 June 2014

A group within House Merinita, interested in enacting great tales through grand illusions. See Houses of Hermes: Mystery Cults, p. 82-84.

The group regularly fields the Great Play, an open challenge and entertainment play tournament that may be an important part of Hermetic Society in your saga.

Most Shadow-Masters learn a Major Illusion Mystery named Glamour (p. 101-102 of HoHMC; not to be confused with the Faerie power of the same name) that lends their illusions unusual properties, including a degree of actual substance.