Non-player character: Difference between revisions
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A classification of character used by [[RPG|role-playing games]] in general, a '''non-player character''' (abbreviated NPC) is a character that is played exclusively by the [[ | A classification of character used by [[RPG|role-playing games]] in general, a '''non-player character''' (abbreviated NPC) is a character that is played exclusively by the [[Story Guide]] (or whatever the equivalent is called in other RPGs), and whose motives and goals are therefore hidden from the rest of the [[troupe]]. The Story Guide uses NPCs to bring the [[Mythic Europe|game world]] to life. NPCs include antagonists, but also allies, mentors, bystanders, shopkeepers, even [[Animal Companion]]s. | ||
Generally, any character played by a player is a [[player character]] (abbreviated PC); however, in [[troupe style]] play, the line can become confused for minor characters. | Generally, any character played by a player is a [[player character]] (abbreviated PC); however, in [[troupe style]] play, the line can become confused for minor characters. |
Latest revision as of 23:07, 26 October 2013
A classification of character used by role-playing games in general, a non-player character (abbreviated NPC) is a character that is played exclusively by the Story Guide (or whatever the equivalent is called in other RPGs), and whose motives and goals are therefore hidden from the rest of the troupe. The Story Guide uses NPCs to bring the game world to life. NPCs include antagonists, but also allies, mentors, bystanders, shopkeepers, even Animal Companions.
Generally, any character played by a player is a player character (abbreviated PC); however, in troupe style play, the line can become confused for minor characters.
Legacy Page
The history of this page before August 6, 2010 is archived at Legacy:npc