True Reason: Difference between revisions
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''True Reason'' | [[Category:ArM3]] | ||
[[Category:Virtues]] | |||
[[Category:Mythic Europe]] | |||
'''True Reason''' or the '''Realm of Reason''' was a fifth [[Realms of Power|Realm of Power]]<ref>''[[Ars Magica Third Edition]]'', p. 332, "The Realm of Reason" (inset)</ref> that was introduced in [[Ars Magica Third Edition]] and existed only there. | |||
The idea of True Reason is that pure, rational thought has a power that can counteract the supernatural Realms: exceptionally erudite characters can resist magical effects, and centers of learning can produce an [[aura]] that suppresses powers and creatures of the supernatural Realms (Magical, Faerie, Infernal, and Divine). | |||
== True Reason and the World of Darkness == | |||
True Reason was presumably included during the time when Ars Magica was published by White Wolf, who was at the time hinting that Mythic Europe might be the past of their otherwise independent RPG line, the ''[[World of Darkness]]''. The implication was that one of the factions in ''Mage: The Ascension'', the Technocracy, were the modern day equivalents of medieval characters with True Reason. | |||
Later editions (at present, the [[Ars Magica Fourth Edition|Fourth]] and [[Ars Magica Fifth Edition|Fifth]] Editions) chose not to include True Reason. | |||
== Criticism == | |||
Discussion in the [[fan community]] was predominantly critical of True Reason for the following reasons: | |||
# It conflicts with many player's interpretation of the [[Medieval Paradigm]]. | |||
[[ | # In a game about magic, it seems incongruous to say that rational thought can counteract magic. | ||
# The idea that a rising Rational aura was poised to drive magic out of Mythic Europe set a tone that some players disliked. | |||
== The Virtue == | |||
''True Reason'' is a +3 Mental [[Virtues and Flaws|Virtue]] in the [[Ars Magica Third Edition|Third Edition]] of Ars Magica. It granted the character Reason Points, which could be used much like [[Confidence Point]]s.<ref>''[[Ars Magica Third Edition]]'', p. 333, "True Reason" (inset)</ref> | |||
== References == | |||
<references /> |
Revision as of 17:59, 7 August 2013
True Reason or the Realm of Reason was a fifth Realm of Power[1] that was introduced in Ars Magica Third Edition and existed only there.
The idea of True Reason is that pure, rational thought has a power that can counteract the supernatural Realms: exceptionally erudite characters can resist magical effects, and centers of learning can produce an aura that suppresses powers and creatures of the supernatural Realms (Magical, Faerie, Infernal, and Divine).
True Reason and the World of Darkness
True Reason was presumably included during the time when Ars Magica was published by White Wolf, who was at the time hinting that Mythic Europe might be the past of their otherwise independent RPG line, the World of Darkness. The implication was that one of the factions in Mage: The Ascension, the Technocracy, were the modern day equivalents of medieval characters with True Reason.
Later editions (at present, the Fourth and Fifth Editions) chose not to include True Reason.
Criticism
Discussion in the fan community was predominantly critical of True Reason for the following reasons:
- It conflicts with many player's interpretation of the Medieval Paradigm.
- In a game about magic, it seems incongruous to say that rational thought can counteract magic.
- The idea that a rising Rational aura was poised to drive magic out of Mythic Europe set a tone that some players disliked.
The Virtue
True Reason is a +3 Mental Virtue in the Third Edition of Ars Magica. It granted the character Reason Points, which could be used much like Confidence Points.[2]
References
- ↑ Ars Magica Third Edition, p. 332, "The Realm of Reason" (inset)
- ↑ Ars Magica Third Edition, p. 333, "True Reason" (inset)