Incomprehensible Mystic (Template): Difference between revisions
LuisDantas (talk | contribs) (Created page with "This is the House Criamon Template from the ArM5 core rules, page 25, with a few comments. The House Criamon exclusive Virtue of ''The Enigma'' and its accompanying ability o...") |
LuisDantas (talk | contribs) |
||
Line 101: | Line 101: | ||
her good Presence score as well. | her good Presence score as well. | ||
[[Category:ArM5]] | |||
[[Category:Characters]] | [[Category:Characters]] | ||
[[Category:Templates]] |
Revision as of 19:24, 9 June 2013
This is the House Criamon Template from the ArM5 core rules, page 25, with a few comments.
The House Criamon exclusive Virtue of The Enigma and its accompanying ability of Enigmatic Wisdom are key elements in lending this character its eccentric mystique. The effect is furthered by the Twilight Prone Flaw, which ensures that this Maga will enter Twilight more often than usual.
Characteristics
Int +3, Per 0, Pre +2, Com –3, Str 0, Sta +2, Dex 0, Qik +1
Intelligence and Stamina are rarely kept at non-positive levels in Maga characters.
Size: 0
Age: 25 (25)
Decrepitude: 0
Warping Score: 0 (0)
Confidence Score: 1 (3)
Virtues
- The Gift
- Hermetic Magus (social status)
It is very unusual for a starting Maga character not to have both The Gift and the Hermetic Magus Social Status
- Flexible Formulaic Magic
- The Enigma
House Criamon grants The Enigma as a free virtue to its Magi
- Magic Sensitivity
- Puissant Enigmatic
- Wisdom
- Side Effect
- Study Bonus
Flaws
- Magic Addiction
- Twilight Prone
Twilight Prone is a Major Hermetic Flaw; by the Rules as Written every Maga character must have a Hermetic Flaw, either Major or Minor
- Incomprehensible
Personality Traits
Enthusiastic +3, Friendly +2, Practical –3
Reputations
None.
Combat
Dodging: Init +1, Attack n/a, Defense +1,
Damage n/a
Soak: +2
Fatigue Levels: OK, 0, –1, –3, –5, Unconscious
Wound Penalties: –1 (1–5), –3 (6–10), –5 (11–15), Incapacitated (16–20)
Abilities
- Artes Liberales 1 (rhetoric)
It is not normally possible to have Academic abilities without a score of at least one in Artes Liberales.
- Charm 5 (educated people)
- Concentration 3 (spell casting)
- Enigmatic Wisdom 3+2 (riddles)
The Ability Enigmatic Wisdom is granted automatically to Criamon Magi, with an ability score of 1.
- Folk Ken 1 (educated people)
- Latin 4 (Enigmatic terms)
A score of 4 in a language is needed to allow the character to learn from books written in that language.
- Magic Sensitivity 2 (auras)
- Magic Theory 3 (Vim)
- Native Language 5 (long words)
- Order of Hermes Lore 1 (mysteries)
- Parma Magica 1 (Mentem)
Arts
Cr 4, In 6, Mu 4, Pe 4, Re 4; An 0, Aq 0, Au 0, Co 0, He 0, Ig 0, Im 2, Me 1, Te 0, Vi 10
Twilight Scars
None (yet)
Equipment
Wizardly robes.
Encumbrance
0 (0)
Spells Known
- Phantom of the Talking Head (CrIm 10) +8
- Aura of Ennobled Presence (MuIm 10) +8
- Piercing the Faerie Veil (InVi 20) +18
- Piercing the Magical Veil (InVi 20) +18 (see Piercing the Faerie Veil)
- Unraveling the Fabric of Imaginem (PeVi 20) +16
- Wind of Mundane Silence (PeVi 20) +16
- Circular Ward Against Demons (ReVi 20) +16
Customization Notes
The Criamon does not have her maximum allowance of Flaws, so could take an additional Major Flaw or three Minor Flaws, with corresponding Virtues, if desired. Her Charm and Folk Ken scores could be moved into other Abilities available in the first five years of life (see “Detailed Character Creation rules,” page 28), possibly also moving her good Presence score as well.