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Please edit this page to add your own comments about this book.
Please edit this page to add your own comments about this book.


==  Related Subjects ==
==  External links ==
*[http://www.atlas-games.com/product_tables/AG1016.php Official product page] at Atlas Games:


See the following links for more information.
[[Category:ArM3]]
 
[[Category:Divine Realm]]
===  Related Products ===
 
* [[Mythic Places]]
 
===  Related Sites ===
 
*[http://www.atlas-games.com/product_tables/AG1016.php Official product page] at Atlas Games:
[[Category:Magic Realm]]
[[Category:Faerie Realm]]
[[Category:Faerie Realm]]
[[Category:Divine Realm]]
[[Category:Infernal Realm]]
[[Category:Infernal Realm]]
[[Category:ArM3]]
[[Category:Magic Realm]]
[[Category:Products]]
[[Category:Products]]

Revision as of 02:53, 1 December 2012

More Mythic Places
Cover illustration for More Mythic Places
Product Information
Rules Edition: Third
Abbreviation: MMP
Product Type: Sourcebook
Author(s): Carl Schnurr
Publisher: White Wolf
Product Number: Atlas adopted this product with AG1018
ISBN: 1-56504-016-3
Release date: 1992
Format: Softcover, 64 pages
Availability: Out of print, PDF available

More Mythic Places is a book of Ars Magica source, the sequel to Mythic Places, containing information on five locations with story hooks for each location.


Subject and Contents

More Mythic places provides five short scenarios, each centered on a different supernatural location.

Community Reviews

The following reviews were collected from the original Ars Magica FAQ site:

FAQ Rating: \*\* (16 reviews; 1 *, 9 \*\*, 4 \*\*\*, 2 \*\*\*\*)

  • More nice regiones and story ideas.
  • Nice little book for when the GM only has 30 minutes to prepare the next session.
  • High fantasy Ars Magica pocket realities.
  • Well done and clear. Ideal for long sagas, when you are in a day without inspiration, or when you want to throw a derivative in it. More useful than a ready-to-play scenario, which doesn't always fit in a saga.
  • The adventures are well constructed and the areas better thought out. One silly adventure but the rest are good.
  • Interesting and usable regios to put in the world. The dominion, faerie regios are especially good, while the infernal is not too good.
  • Repeat of the first one, but the places aren't as useful (IMO).
  • Dated, rules need to be examined and checked, good hooks for new players.

Please edit this page to add your own comments about this book.

External links