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| | | #REDIRECT [[Beast]] |
| Animals in [[Mythic Europe]] are often not completely mundane, their nature associated with various Mythic qualitis in the style of medieval bestiaries. For example, a weasel's touch may heal poison and a crow might see beyond mere appearances. Not all animals need exhibit such qualities in your Mythic Europe, not even all the animals of this kind - but such Mythic charectaristics serve well to differentiate Mythic Europe from real Europe, and can add a lot of color to the setting.
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| Still, mundane animals are rarely powerful enough to see much use as antagonists. Animals in Ars Magica usually see use as [[Bjornaer]] [[Heartbeast|heartbeasts]], [[Familiar|familiars]], or serve as the mechanical basis on which the [[Storyguide]] depicts a creature of [[Might]], aligned with one of the [[Realms of Power]].
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| There is no comprehensive bestiary of the animals of Mythic Europe. The best [[ArM5]] treatment is given in [[HoHMC]] 38-43, which provides guidelines on how to create the statistics of any sort of animal, and the bestiary-like description of 20 animals (page 41).
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| The core book provides no statics on mundane creatures. However, [[Atlas Games]] provided the statistics of several creatures through the [http://www.atlas-games.com/pdf_storage/ArM5Beasts.pdf Book of Mundane Beasts].
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| == See Also ==
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| * Rules for animals can be found in [[Houses of Hermes:Mystery Cults]]
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| * [[Beast of Virtue]]
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| * [[The Medieval Bestiary]] (for [[Fourth Edition]]) provided a large assortment of animals, including much Mythic information about them. While some mechanical aspects might be better treated under the [[HoHMC]] guidelines, the book contains many descriptions and examples that can serve as inspiration as well as suggestions on the other uses of animals in the saga.
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| [[Category:Creatures]]
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| [[Category:Orphan]]
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| [[Category:Rules]]
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