Mastered Spell Special Ability: Difference between revisions

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#REDIRECT [[Spell Mastery#Mastered_Spell_Special_Abilities]]
In [[ArM5]], [[Spell Mastery]] is a special family of Abilities.  There is one Ability for each formulaic or ritual [[Spell]].
 
For each rank in [[Spell Mastery]], the magus may choose one '''special ability''' that improves the way he can cast that spell.  Each special ability offers a different benefit, usually a variation on the standard [[Spell | spellcasting]] rules.
 
== Mastered Spell Special Abilities in ArM5 ==
 
The following special abilities are available to any caster:
 
* Fast Casting, [[ArM5]] 87
* Imperturbable Casting, [[HoHS]] 33
* Magic Resistance, [[ArM5]] 87
* [[Multiple Casting]], [[ArM5]] 87
* Obfuscated Casting, [[HoHS]] 34
* Penetration, [[ArM5]] 87
* Precise Casting, [[HoHS]] 33
* Quick Casting, [[HoHS]] 34
* Quiet Casting, [[ArM5]] 87
* Still Casting, [[ArM5]] 87
* Apotropaic Mastery, [[RoPI]] 122
* Unraveling, [[HoHS]] 129, used within the [[Line of Pralix]]
* Rebuttal, [[HoHS]] 129, used within the [[Line of Pralix]]
 
=== Cult of Mercury Abilities ===
 
The [[Cult of Mercury]] teaches certain exclusive spell mastery abilities to its members:
 
* Adaptive Casting, [[HoHTL]] 99, reprinted [[HoHS]] 34
* [[Ceremonial Casting]], [[HoHTL]] 99, reprinted [[TMRE]] 38 and [[HoHS]] 34; note that this ability has escaped the Cult's clutches, and is "spreading quickly through [[House Jerbiton]]" ([[HoHS]] 60).
* Disguised Casting, [[HoHTL]] 99, reprinted [[HoHS]] 34
* Lab Mastery, [[HoHTL]] 100, reprinted [[HoHS]] 34
* Learn From Mistakes, [[HoHTL]] 100, reprinted [[HoHS]] 34
* Stalwart Casting, [[HoHTL]] 100, reprinted [[HoHS]] 34
 
=== Mutantes Abilities ===
 
The [[Mutantes]] can learn additional spell mastery special abilities that simulate the Virtues of their lineage:
 
* [[Boosted Casting]], [[HoHTL]] 99
* [[Harnessed Casting]], [[HoHTL]] 99
* [[Tethered Casting]], [[HoHTL]] 100
 
=== Quaesitorial ===
 
Quaesitorial training allows access to a new spell mastery special ability,
 
 
* [[Acute Sense]], [[HoHTL]] 71
 
== Previous Editions ==
 
Mastered spell special abilities were introduced in ArM5.  In previous editions, spell mastery existed, but the rules didn't confer any special variations on the effects of the spell
===  Legacy Page  ===
The history of this page before August 6, 2010 is archived at [[Legacy:mastered_spell_special_ability]]

Latest revision as of 15:39, 13 August 2012