Ancient Magic: Difference between revisions
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Please edit this page to add your own comments about this book. | Please edit this page to add your own comments about this book. | ||
=== | === Related Products === | ||
* [[Hedge Magic Revised Edition]], that has some overlap in content (particularly connections between [[Rune Magic]] and [[Vitkir]]) and rules (for integrating Ancient or Hedge magic). | * [[Hedge Magic Revised Edition]], that has some overlap in content (particularly connections between [[Rune Magic]] and [[Vitkir]]) and rules (for integrating Ancient or Hedge magic). | ||
=== Related Sites === | === Related Sites === | ||
* [http://www.atlas-games.com/product_tables/AG0284.php Official product page] at Atlas Games | |||
[http://www.atlas-games.com/product_tables/AG0284.php Official product page] at Atlas Games | * The book's [http://index.rpg.net/display-entry.phtml?mainid=7060&editionid=7855 RPGNet Index page] contains 1 review (as of 18 Mar 2008). | ||
=== See Also === | === See Also === |
Revision as of 15:24, 6 August 2012
Ancient Magic is an Ars Magica supplement that details several examples of ancient magic that can be discovered and, possibly, integrated into Hermetic magic. The book is primaily intended for Seeker characters or plots.
Rules Edition: Fifth
Authors: Erik Dahl, Timothy Ferguson, Jeff Kyer, Richard Love, John Post, Paul Tevis and Alexander White
Publisher: Atlas Games
ISBN: 1-58978-094-9
Release Date: January 2007
Format: Hardcover, 144 pages
Availability: In print
Subject and Contents
Ancient Magic presents ten extinct magical traditions, and ways to discover their mystic secrets and integrate them into Hermetic magic. The traditions vary in detail, from the highly-detailed Hypeboran Magic system that is given in enough detail to create Hyperborian priest-wizards, to Defixio Magic, of which only clues and relics remain.
The traditions are unrelated and it is unlikely that any given saga will use much of the contents of this book. But that is not its intent. The book offers a rich selection of exotic locales, ancient magical secrets, and the promise fo great power and adventure - which is something just about any saga could use an infusion of.
Other Content
In addition to providing information on ancient magic, AM includes several tidbits of general interest:
- Rules on mongolian bows are given on p. 16-17.
- Rules for conducting Hermetic magic in languages other than Latin are on p. 29.
- A discussion of the spirits of the dead in ArM is given on p. 33, and communicating with the dead and Infernal attention on p. 34.
- A discussion of how Hermetic magic treats pregnancy is on p. 55.
- New fertility-related spells are detailed on p. 56, that may or may not be available for Hermetic maga to develop to cast on themselves (it isn't clear). A spell to move stone is on p. 60.
- Extended rules for library-research are on page 68, expanding on the rules in Covenants.
- Stone-age weapon statistics are given on p.95. Supposedly, such (stone-age) weapons are available somewhere in Mythic Europe or one of its regiones.
- The Altars or "dragon-lines" of Alexander the Great (p. 125) may, at the SG's whim, exist regardless of any Ancient Magic related mechanics.
Community Reviews
Please edit this page to add your own comments about this book.
Related Products
- Hedge Magic Revised Edition, that has some overlap in content (particularly connections between Rune Magic and Vitkir) and rules (for integrating Ancient or Hedge magic).
Related Sites
- Official product page at Atlas Games
- The book's RPGNet Index page contains 1 review (as of 18 Mar 2008).
See Also
- Atlas Games provides the introduction of Ancient Magic, including the rules for integrating ancient magic, as a download. Note that these rules integrate and compliment the rules for Original Research, and are related to similar rules provided in Hedge Magic Revised Edition for the integration of Hedge Magic.
Legacy Page
The history of this page before August 6, 2010 is archived at Legacy:ancient_magic