The Contested Isle Contents: Difference between revisions
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** Culture | ** Culture | ||
** Magi | ** Magi | ||
* [[The Contested Isle Ch 8# | * [[The Contested Isle Ch 8#Elk's Run|Elk's Run]] | ||
** History | ** History | ||
** Setting & Physical Description | ** Setting & Physical Description |
Revision as of 19:48, 16 November 2024
Table of Contents
- A Tribunal of Conflict
- Hibernia in 1220
Chapter 2: The History of Mythic Ireland
- The Five Peoples
- The Sons of Míl
- The Coming of Christianity
- The Order of Hermes in Ireland
- The Ostmen and Rune Wizards
- Hermetic Magi and Irish Wizards
- Tribunal Formation and the Early Years
- The Schism War
- Two Turbulent Centuries
- The Irish Helen
- Strongbow Invades
- Henry & John in Ireland
- The English Magi
- English Expansion
- The Siege of Praesis
- The Land
- The Irish People
- Sex and Marriage
- Hostages and Fostering
- Hospitality and Cuddy
- Villages and Cities
- Time
- Entertainment
- The English Opposition
- Languages of Hibernia
- Pronunciation of Gaelic
- Names
- Irish Names
- Non-Irish Names
- A Conflicted Tribunal
- A Land Where History Repeats Itself
- Magi of Ireland
- The English
- Hermetic Culture
- The Macgnímartha
- Wizard War
- Certamen
- A Magical Responsibility
- Hermetic Literature
- A Simple Way of Life
- Treaties and the Peripheral Code
- The Role of Treaties
- Founding a Covenant
- Attitudes to the Code
- Attitudes to the Cathach
- The Role of the Quaesitors
- Sanctions
- Tribunal Procedures
- Representation
- Hermetic Irish Terminology
Chapter 5: The Province of Connacht
- Geography
- The Peoples of Connacht
- The Connachta
- The Fir Bolg
- The Druids and the Coill Trí
- Booleys and Crannógs
- The Kingdom of Bréifne
- Kings of Bréifne
- West Bréifne
- East Bréifne
- The Kingdom of Connacht
- The Archdiocese of Tuam
- The Diocese of Killala
- The Diocese of Achonry
- The Diocese of Mayo
- The Diocese of Tuam
- The Diocese of Elphin
- The Diocese of Annaghdown
- The Diocese of Cill Mhic Dhuach
- The Diocese of Clonfert
- The Pact of Oireadh
- History
- Setting & Physical Description
- Culture and Traditions
- Magi
- Covenfolk
- The Covenant of Praesis
- Cathach
- History
- Setting & Physical Description
- Culture and Traditions
- Magi
- Covenfolk
Chapter 6: The Province of Leinster
- The Peoples of Leinster
- The Laighin
- The Osraighe
- The Ostmen
- The County of Wexford
- Wexford
- Bannow
- Templeshanbo Church
- Enniscorthy
- Ferns
- New Ross
- The Wicklow Region
- Baltinglass
- Wicklow
- Glendalough
- Arklow
- Dublin
- The Liberty of Kildare
- Kildare
- Naas
- Carbury
- Calverstown (Baile an Chalbhaigh)
- Ossory
- The Pass of Achad-ur
- Rock of Dunamase
- Kilkenny (Cill Chainnigh)
- Kells
- Jerpoint Abbey
- Thomastown (Grianán)
- Ashenrise
- History
- Location
- Culture
- Magi
- Lámbaird
- History
- Setting & Physical Description
- Culture & Traditions
- Magi
- Inhabitants
- The Paruchia of Nerius
- History
- Setting & Physical Description
- Culture & Traditions
- Magi
- Covenfolk
Chapter 7: The Liberty of Meath
- Drogheda-in-Meath
- The Brú na Bóinne
- The Hill of Tara
- The Hill of Tlachtga
- Tailten
- Kells
- Bective Abbey
- Trim
- Delvin
- Clonmacnoise
- The Hill of Uisneach
Chapter 8: The Province of Munster
- The Peoples of Munster
- Eoghanachta
- Dál gCais
- Déise
- The English in Munster
- Kingdom of Desmond
- Magh nAla
- Cork
- Tech Dairbhre
- Kingdom of Thomond
- The River Shannon
- Killaloe
- The Burren
- The Liberty of Tipperary
- Sídh Femen
- Cashel
- The Silvermine Mountains
- The Liberty of Waterford
- Waterford City
- The Liberty of Limerick
- Croc Áine
- Lough Gur
- Limerick
- Dún Eochair
- Kerry
- Tralee
- Skellig Michael
- Circulus Ruber
- History
- Setting & Physical Description
- Culture
- Magi
- Cliffheart
- History
- Location
- Culture
- Magi
- Elk's Run
- History
- Setting & Physical Description
- Culture & Traditions
- Magi
- Covenfolk
- The Mercer House of Leth Moga
- History
- Location
- Culture
- Magi
Chapter 9: The Province of Ulster
- The Peoples of Ulster
- The Érainn
- The Cruithnigh
- The English
- Tír Chonaill
- Donegal
- Lough Dearg
- The Poisoned Glen
- Raphoe
- Tír Eóghain
- Aileach
- Beaghmore
- Doire
- Leacht Ábartaigh
- Lough Neagh
- Airgíalla
- Armagh
- Clogher
- Cuailnge
- Drogheda Castle
- Fermanagh
- Magh Sléacht
- Sídh of Fionnachaidh
- Rath Chinneich
- Earldom of Ulster
- Antrim
- Bangor
- Belfast Castle
- Carrickfergus Castle
- Downpatrick
- Dundrum Castle
- Giants’ Causeway
- Mountains of Mourne
- Newry
- Ring of Gullion
- Tír Fhomóraig
- Rathlin Island
- Toraigh Island
- Mercere House of Leth Cuinn
- History
- Setting & Physical Description
- Culture and Traditions
- Magi
- The Clesrada
- Learning Clesa
- Using Clesa
- Athletics Clesa
- Concentration Clesa
- Single Weapon / Great Weapon Clesa
- Thrown Weapon Clesa
- Qui Sonant Pro Quieto
- History
- Setting & Physical Description
- Culture & Traditions
- Magi
- Covenfolk
- Vigil
- Cathach
- History
- Setting & Physical Description
- Culture and Traditions
- Magi
- Covenfolk
Chapter 10: The Magical Landscape
- The Druids
- The Learned Class
- The Druids Today
- The Coill Trí
- A Partner to Treaties
- Organization of the Coill Trí
- The Bards
- The Bardic Schools
- Bard Characters
- Bards of Power
- Geasa
- Conditions
- New Flaws
- The Magical Races of Ireland
- The Fomórach
- The Fir Bolg
- Battle Transformations
- Beasts of Virtue
- The Fíorláir
- The Dobhar-Chú
Chapter 11: The Faerie Landscape
- The Otherworld
- The Five High Roads
- Faerie Types``as
- Pagan Gods: Tuatha Dé Danann
- Social Faeries
- Trooping Faeries
- Solitary Faeries
Chapter 12: The Divine Landscape
- The Two Churches of Ireland
- Dioceses of Ireland
- The Irish Church
- The Anglo-Irish Church
- Petitioning the Pope
- Saints of Ireland
- Some Irish Saints
- New Powers & Curses for Irish Saints
- Divine Tradition: the Céli Dé
Chapter 13: The Infernal Landscape
- The First Acts of the Infernal
- The Evils that Men Do
- The Plagues Of Ireland
- Agents of Chaos
- Hibernian Demons
- Common Powers
- Demons of Hardship
- The Sluagh
- Devils of Folklore
- Folk Charms
- Infernal Places
- Battlefields
- Hell on Earth
List of Inserts
Chapter 2: The History of Mythic Ireland
Story Seed: Finding Fionntan
Story Seed: The Secret of Ráth Cinn-Eich
The Four Treasures
Story Seed: The High-King’s Treasure
Story Seed: Recovering the First Christian Mission
Story Seed: The Lair of Lentinus
Story Seed: The Missing Mercere Envoy
Story Seed: Three Diedne Bodies
Chapter 3: Irish Culture
Eraic is a Reputation
Irish Social Status Virtue and Flaw Equivalents
The Brehon Laws
Story Seed: Hermetic Hospitality
An Outsider’s View
Area Lore (Ireland)
Dialects
Chapter 4: Hermetic Culture
Fallen Covenants
A Story Told to Me by Éinri mac Cillíni
The Treaty of Cnoc Maol Réidh
Extract from the Journey of Cernach an Chairn
The Battle of Teamhrach
The Ambassadors to the Tribunal
Chapter 5: The Province of Connacht
Story Seed: Falling on Deaf Ears
The Diocese of Triburnia
Queen Maedhbh
Story Seed: An Appeal
Story Seed: The Devils of Tuam
Story Seed: The Swords of the Fer Caille
Story Seed: The Cry of the Banshee
Hedge Magic and Original Research
Oireadh Story Seeds
Story Seed: Remember Who You Work For
Chapter 6: The Province of Leinster
Story Seed: The Bay of Bannow
Story Seed: The Marshal’s Curse
Story Seed: Helen of Ireland
Story Seed: Divine Vis
Story Seed: The Púca Speaks?
Archbishop Henry de Londres
Story Seed: Dousing the Fire
Story Seed: Tales of Nuadha and Bóinn
Bóinn, the Great White Cow, Tuatha Dé Danann River Goddess
Story Seed: The Witches of Kilkenny
The School of Raghallach
New Guidelines: Perdo Vim
Hermetic Céli Dé
Indrechtach an t-Éigse Measceal, Céli Dé of Paruchia Nerius
Indrechtach’s Holy Magic
Chapter 7: The Liberty of Meath
What is a Liberty?
Story Seed: The Conspiracy of Mellifont
Story Seed: The Haunting of New Grange
The Legend of King Conaire
The Book of Kells
The Eiscir Riada
Chapter 8: The Province of Munster
Story Seed: Returning the King
Story Seed: The Midnight Builder
Story Seed: Seeking the Plain of Swans
Story Seed: The Siege of Shandon Castle
Story Seed: The Stealer of Secrets
Story Seed: The Fish Wife
Story Seed: The King’s Treasure
Story Seed: The Faerie Saint Flannan
Story Seed: The Sacred Yew
Story Seed: The Secret Army
Story Seed: The Ruinous Toad
Story Seed: The Missing Book
Chapter 9: The Province of Ulster
The Plagues of Tír Chonaill
The Lucht Tighe
The Black Pig’s Dyke
Story Seed: The Neamh-Mairbh
Macha
Donn and Find
The Statues of White Island
Lúin Cheltchair
Story Seed: Echoes at Erenagh
Saint Machaoi
Story Seed: The Demon Kings of Sliabh Crúibe
Balor na Suile Neimhe
Úathach of the Glen
Story Seed: A Rival School
Initiation into the Clesrada
Designing Clesa
Strange Practices
The Funerary Rites
Story Seed: The Body of a Ghost
Story Seed: Silence Falls on Those Who Sing
Chapter 10: The Magical Landscape
Druid Magic
The Gruagachan as Inheritors of the Druidic Tradition
The Gods of the Druids
Diedne and Pralix
The Treaty of Cnoc Maol Réidh
Tensions Within the Treaty
Performance and Sound
Example Magical Stories and Poems
Story Seed: The Ollamhain Heresy
Fomóir Blood
The Three Tribes of the Fir Bolg
Cú Chulainn’s Ríastradh
The Fíorláir
Dobhar-chú
Chapter 11: The Faerie Landscape
Story Seed: Sometimes They Return
Redcaps and the High Roads
Common Hibernia Faerie Powers
Taboos
A List of the Tuatha Dé
Faerie Bards
Donn
Famous Heroes
Trooping Faeries
Caílte mac Rónáin
The Head of Arastotail
Chapter 12: The Divine Landscape
An Example of Diocesan Politics
The Blessed Church Bells of Ireland
A Note on Naming
Chapter 13: The Infernal Landscape
Infernal Relic: The Cup of Partholon
The Library of Vigil
The Harvest Thief
The Sluagh
Temoneth, Messenger of Delgnat’s Betrayal
Infernal Tradition: Cailleach Phiseogach
Attribution
Based on the material for Ars Magica, ©1993-2024, licensed by Trident, Inc. d/b/a Atlas Games®, under Creative Commons Attribution-ShareAlike 4.0 International license 4.0 ("CC-BY-SA 4.0). Ars Magica Open License Logo ©2024 Trident, Inc. The Ars Magica Open License Logo, Ars Magica, and Mythic Europe are trademarks of Trident, Inc., and are used with permission. Order of Hermes, Tremere, Doissetep, and Grimgroth are trademarks of Paradox Interactive AB and are used with permission.