Ancient Magic: Difference between revisions
(Importing text file) |
(Importing text file) |
||
Line 3: | Line 3: | ||
; Insert cover image if available. Use images from Atlas Games website only. | ; Insert cover image if available. Use images from Atlas Games website only. | ||
; | ; | ||
'''Rules Edition:''' Fifth | '''Rules Edition:''' Fifth | ||
Line 13: | Line 13: | ||
'''Availability:''' In print | '''Availability:''' In print | ||
= Subject and Contents | == Subject and Contents == | ||
Ancient Magic presents ten extinct magical traditions, and ways to discover their mystic secrets and integrate them into Hermetic magic. The traditions vary in detail, from the highly-detailed [[Hypeboran Magic]] system that is given in enough detail to create Hyperborian priest-wizards, to [[Defixio Magic]], of which only clues and relics remain. | Ancient Magic presents ten extinct magical traditions, and ways to discover their mystic secrets and integrate them into Hermetic magic. The traditions vary in detail, from the highly-detailed [[Hypeboran Magic]] system that is given in enough detail to create Hyperborian priest-wizards, to [[Defixio Magic]], of which only clues and relics remain. | ||
The traditions are unrelated and it is unlikely that any given saga will use much of the contents of this book. But that is not its intent. The book offers a rich selection of exotic locales, ancient magical secrets, and the promise fo great power and adventure - which is something just about any saga could use an infusion of. | The traditions are unrelated and it is unlikely that any given saga will use much of the contents of this book. But that is not its intent. The book offers a rich selection of exotic locales, ancient magical secrets, and the promise fo great power and adventure - which is something just about any saga could use an infusion of. | ||
== Other Content | === Other Content === | ||
In addition to providing information on ancient magic, AM includes several tidbits of general interest: | In addition to providing information on ancient magic, AM includes several tidbits of general interest: | ||
* Rules on mongolian bows are given on p. 16-17. | * Rules on mongolian bows are given on p. 16-17. | ||
Line 31: | Line 29: | ||
* The Altars or "dragon-lines" of Alexander the Great (p. 125) may, at the SG's whim, exist regardless of any Ancient Magic related mechanics. | * The Altars or "dragon-lines" of Alexander the Great (p. 125) may, at the SG's whim, exist regardless of any Ancient Magic related mechanics. | ||
= Community Reviews | == Community Reviews == | ||
; The following reviews were collected from the original Ars Magica FAQ site: | ; The following reviews were collected from the original Ars Magica FAQ site: | ||
Please edit this page to add your own comments about this book. | Please edit this page to add your own comments about this book. | ||
== Relates Products | === Relates Products === | ||
* [[Hedge Magic Revised Edition]], that has some overlap in content (particularly connections between [[Rune Magic]] and [[Vitkir]]) and rules (for integrating Ancient or Hedge magic). | * [[Hedge Magic Revised Edition]], that has some overlap in content (particularly connections between [[Rune Magic]] and [[Vitkir]]) and rules (for integrating Ancient or Hedge magic). | ||
== Related Sites | === Related Sites === | ||
; These are links to external sites like Wikipedia or ars-magica.net where | ; These are links to external sites like Wikipedia or ars-magica.net where | ||
; there could be reviews, | ; there could be reviews, | ||
: | :[http://www.atlas-games.com/product_tables/AG0284.php Official product page] at Atlas Games: | ||
== 7060&editionid == | |||
=== See Also === | |||
== See Also | * [[Atlas Games]] provides the introduction of Ancient Magic, including the rules for integrating ancient magic, as a [http://www.atlas-games.com/pdf_storage/AncMagPreview.pdf free download]. Note that these rules integrate and compliment the rules for [[Original Research]], and are related to similar rules provided in [[Hedge Magic Revised Edition]] for the integration of [[Hedge Magic]]. | ||
=== Legacy Page ===The history of this page before August 6, 2010 is archived at [[Legacy:ancient_magic]] | |||
* [[Atlas Games]] provides the introduction of Ancient Magic, including the rules for integrating ancient magic, as a | |||
== Legacy Page == | |||
The history of this page before August 6, 2010 is archived at [[Legacy:ancient_magic]] | |||
[[Category:ArM5]] | [[Category:ArM5]] | ||
[[Category:Products]] | [[Category:Products]] |
Revision as of 18:00, 4 August 2012
Ancient Magic is an Ars Magica supplement that details several examples of ancient magic that can be discovered and, possibly, integrated into Hermetic magic. The book is primaily intended for Seeker characters or plots.
- Insert cover image if available. Use images from Atlas Games website only.
Rules Edition: Fifth Authors: Erik Dahl, Timothy Ferguson, Jeff Kyer, Richard Love, John Post, Paul Tevis and Alexander White Publisher: Atlas Games ISBN: 1-58978-094-9 Release Date: January 2007 Format: Hardcover, 144 pages Availability: In print
Subject and Contents
Ancient Magic presents ten extinct magical traditions, and ways to discover their mystic secrets and integrate them into Hermetic magic. The traditions vary in detail, from the highly-detailed Hypeboran Magic system that is given in enough detail to create Hyperborian priest-wizards, to Defixio Magic, of which only clues and relics remain.
The traditions are unrelated and it is unlikely that any given saga will use much of the contents of this book. But that is not its intent. The book offers a rich selection of exotic locales, ancient magical secrets, and the promise fo great power and adventure - which is something just about any saga could use an infusion of.
Other Content
In addition to providing information on ancient magic, AM includes several tidbits of general interest:
- Rules on mongolian bows are given on p. 16-17.
- Rules for conducting Hermetic magic in languages other than Latin are on p. 29.
- A discussion of the spirits of the dead in ArM is given on p. 33, and communicating with the dead and Infernal attention on p. 34.
- A discussion of how Hermetic magic treats pregnancy is on p. 55.
- New fertility-related spells are detailed on p. 56, that may or may not be available for Hermetic maga to develop to cast on themselves (it isn't clear). A spell to move stone is on p. 60.
- Extended rules for library-research are on page 68, expanding on the rules in Covenants.
- Stone-age weapon statistics are given on p.95. Supposedly, such (stone-age) weapons are available somewhere in Mythic Europe or one of its regiones.
- The Altars or "dragon-lines" of Alexander the Great (p. 125) may, at the SG's whim, exist regardless of any Ancient Magic related mechanics.
Community Reviews
- The following reviews were collected from the original Ars Magica FAQ site
Please edit this page to add your own comments about this book.
Relates Products
- Hedge Magic Revised Edition, that has some overlap in content (particularly connections between Rune Magic and Vitkir) and rules (for integrating Ancient or Hedge magic).
Related Sites
- These are links to external sites like Wikipedia or ars-magica.net where
- there could be reviews,
- Official product page at Atlas Games:
7060&editionid
See Also
- Atlas Games provides the introduction of Ancient Magic, including the rules for integrating ancient magic, as a free download. Note that these rules integrate and compliment the rules for Original Research, and are related to similar rules provided in Hedge Magic Revised Edition for the integration of Hedge Magic.
=== Legacy Page ===The history of this page before August 6, 2010 is archived at Legacy:ancient_magic