Goetic Art: Difference between revisions

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Ars Goetia is implemented in [[ArM5|Fifth Edition]] as four specific Abilities and the corresponding Virtues that grant access to them.<ref name=goetic_virtues>''[[Realms of Power: the Infernal]]'', Chapter 9 ("Infernal Characters"), "New Virtues", pp. 82-87</ref><ref>''[[Realms of Power: the Infernal]]'', Chapter 11 ("Ars Goetia"), pp. 114-119</ref><ref name=realm_affiliations>''[[Realms of Power: the Infernal]]'', Chapter 9 ("Infernal Characters"), "Realm Affiliations", p. 93</ref> and the new [[Spell Mastery]] Ability ''Goetic Mastery''<ref>''[[Realms of Power: the Infernal]]'', Chapter 12 ("Black Magic"), p. 124</ref>
Ars Goetia is implemented in [[ArM5|Fifth Edition]] as four specific Abilities and the corresponding Virtues that grant access to them.<ref name=goetic_virtues>''[[Realms of Power: the Infernal]]'', Chapter 9 ("Infernal Characters"), "New Virtues", pp. 82-87</ref><ref>''[[Realms of Power: the Infernal]]'', Chapter 11 ("Ars Goetia"), pp. 114-119</ref><ref name=realm_affiliations>''[[Realms of Power: the Infernal]]'', Chapter 9 ("Infernal Characters"), "Realm Affiliations", p. 93</ref> and the new [[Spell Mastery]] Ability ''Goetic Mastery''<ref>''[[Realms of Power: the Infernal]]'', Chapter 12 ("Black Magic"), p. 124</ref>


For game purposes, Goetia Abilities (like most other Infernal-tainted Abilities) are often learned through participation in a [[Tradition (Infernal)|Tradition]] that specializes in four specific ''[[Favored Abilities]]''.<ref>''[[Realms of Power: the Infernal]]'', Chapter 13 ("Infernal Traditions"), pp. 126-127</ref>
For game purposes, Goetic Abilities (like most other Infernal-tainted Abilities) are often learned through participation in a [[Tradition (Infernal)|Tradition]] that specializes in four specific ''[[Favored Abilities]]''.<ref>''[[Realms of Power: the Infernal]]'', Chapter 13 ("Infernal Traditions"), pp. 126-127</ref>  Several Infernal Traditions teach one or more among the Goetic Abilities.<ref name=tradition_examples>''[[Realms of Power: the Infernal]]'', Chapter 13 ("Infernal Traditions"), pp. 131, 134, 136 and 140</ref>


It is possible, but difficult, to learn Goetic (and other Infernal-tainted) Abilities by the regular rules for the learning of Supernatural Abilities.<ref name=p126>''[[Realms of Power: the Infernal]]'', Chapter 13 ("Infernal Traditions"), p. 126</ref><ref>''[[Ars Magica Fifth Edition]]'', core Rulebook, Chapter 10 ("Long-Term Events"), "Experience and Advancement - Learning Supernatural Abilities", p. 166</ref>
It is possible, but difficult, to learn Goetic (and other Infernal-tainted) Abilities by the regular rules for the learning of Supernatural Abilities.<ref name=p126>''[[Realms of Power: the Infernal]]'', Chapter 13 ("Infernal Traditions"), p. 126</ref><ref>''[[Ars Magica Fifth Edition]]'', core Rulebook, Chapter 10 ("Long-Term Events"), "Experience and Advancement - Learning Supernatural Abilities", p. 166</ref>

Latest revision as of 07:51, 9 September 2014

Goetic Art or Ars Goetia are ancient disciplines based on the invocation and use of spirits and/or demons. In Mythic Europe its practicioners are known as Sorcerers and suffer from a bad reputation.

Ars Goetia is implemented in Fifth Edition as four specific Abilities and the corresponding Virtues that grant access to them.[1][2][3] and the new Spell Mastery Ability Goetic Mastery[4]

For game purposes, Goetic Abilities (like most other Infernal-tainted Abilities) are often learned through participation in a Tradition that specializes in four specific Favored Abilities.[5] Several Infernal Traditions teach one or more among the Goetic Abilities.[6]

It is possible, but difficult, to learn Goetic (and other Infernal-tainted) Abilities by the regular rules for the learning of Supernatural Abilities.[7][8]


Goetic Virtues

There are four Major Goetic Art Virtues,[9][1] which are considered Supernatural Virtues[7] and grant access to the four corresponding Goetic Abilities at level 0 in each case.[1]

The Titanoi

The Tytalus tradition known as Titanoi, which has been brought under suspicion since the Corruption of House Tytalus, is or at least was once trained in Ars Goetia.[10][11]

References

  1. 1.0 1.1 1.2 Realms of Power: the Infernal, Chapter 9 ("Infernal Characters"), "New Virtues", pp. 82-87
  2. Realms of Power: the Infernal, Chapter 11 ("Ars Goetia"), pp. 114-119
  3. Realms of Power: the Infernal, Chapter 9 ("Infernal Characters"), "Realm Affiliations", p. 93
  4. Realms of Power: the Infernal, Chapter 12 ("Black Magic"), p. 124
  5. Realms of Power: the Infernal, Chapter 13 ("Infernal Traditions"), pp. 126-127
  6. Realms of Power: the Infernal, Chapter 13 ("Infernal Traditions"), pp. 131, 134, 136 and 140
  7. 7.0 7.1 Realms of Power: the Infernal, Chapter 13 ("Infernal Traditions"), p. 126
  8. Ars Magica Fifth Edition, core Rulebook, Chapter 10 ("Long-Term Events"), "Experience and Advancement - Learning Supernatural Abilities", p. 166
  9. Realms of Power: the Infernal, Chapter 9 ("Infernal Characters"), "New Virtues" insert, p. 82
  10. Houses of Hermes: Societates, p. 94, "Titanoi"
  11. Houses of Hermes: Societates, p. 96, Inset: "Infernal Taint"