Goetic Art: Difference between revisions

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Ars Goetia is implemented in [[ArM5|Fifth Edition]] as four specific Abilities and the corresponding Virtues that grant access to them.<ref>''[[Realms of Power: the Infernal]]'', Chapter 11 ("Ars Goetia"), pp. 114-119</ref> and the Special Ability ''Goetic Mastery''<ref>''[[Realms of Power: the Infernal]]'', Chapter 12 ("Black Magic"), p. 124</ref>
Ars Goetia is implemented in [[ArM5|Fifth Edition]] as four specific Abilities and the corresponding Virtues that grant access to them.<ref>''[[Realms of Power: the Infernal]]'', Chapter 11 ("Ars Goetia"), pp. 114-119</ref> and the Special Ability ''Goetic Mastery''<ref>''[[Realms of Power: the Infernal]]'', Chapter 12 ("Black Magic"), p. 124</ref>


Goetia is treated as an unified Tradition for the purposes of game mechanics.<ref>''[[Realms of Power: the Infernal]]'', Chapter 13 ("Infernal Traditions"), p. 126-127</ref>
For game purposes, Goetia Abilities (like most other Infernal-tainted Abilities) are often learned through participation in a [[Tradition (Infernal)|Tradition]] that specializes in four specific ''[[Favored Abilities]]''.<ref>''[[Realms of Power: the Infernal]]'', Chapter 13 ("Infernal Traditions"), pp. 126-127</ref>
 
It is possible, but difficult, to learn Goetic (and other Infernal-tainted) Abilities by the regular rules for the learning of Supernatural Abilities.<ref name=p126>''[[Realms of Power: the Infernal]]'', Chapter 13 ("Infernal Traditions"), p. 126</ref><ref>''[[Ars Magica Fifth Edition]]'', core Rulebook, Chapter Ten ("Long-Term Events"), "Experience and Advancement - Learning Supernatural Abilities", p. 166</ref>




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*[[Goetic Mastery]]
*[[Goetic Mastery]]


==Goetic Virtues==
There are four Major Goetic Art Virtues,<ref>''[[Realms of Power: the Infernal]]'', Chapter 9 ("Infernal Characters"), "New Virtues" insert, p. 82</ref><ref name=goetic_virtues>''[[Realms of Power: the Infernal]]'', Chapter 9 ("Infernal Characters"), "Tainted Virtues and Flaws - New Virtues", pp. 82-87</ref> which are considered Supernatural Virtues<ref name=p126 /> and grant access to the four corresponding Goetic Abilities at level 0 in each case.<ref name=goetic_virtues />
==The Titanoi==
The [[House Tytalus|Tytalus]] tradition known as [[Titanoi]], which has been brought under suspicion since the [[Corruption of House Tytalus]], is or at least was once trained in ''Ars Goetia''.<ref>''[[Houses of Hermes: Societates]]'', p. 94, "Titanoi"</ref><ref name="InfernalTaint">''[[Houses of Hermes: Societates]]'', p. 96, Inset: "Infernal Taint"</ref>
The [[House Tytalus|Tytalus]] tradition known as [[Titanoi]], which has been brought under suspicion since the [[Corruption of House Tytalus]], is or at least was once trained in ''Ars Goetia''.<ref>''[[Houses of Hermes: Societates]]'', p. 94, "Titanoi"</ref><ref name="InfernalTaint">''[[Houses of Hermes: Societates]]'', p. 96, Inset: "Infernal Taint"</ref>



Revision as of 07:23, 9 September 2014

Goetic Art or Ars Goetia are ancient disciplines based on the invocation and use of spirits and/or demons. In Mythic Europe its practicioners are known as Sorcerers and suffer from a bad reputation.

Ars Goetia is implemented in Fifth Edition as four specific Abilities and the corresponding Virtues that grant access to them.[1] and the Special Ability Goetic Mastery[2]

For game purposes, Goetia Abilities (like most other Infernal-tainted Abilities) are often learned through participation in a Tradition that specializes in four specific Favored Abilities.[3]

It is possible, but difficult, to learn Goetic (and other Infernal-tainted) Abilities by the regular rules for the learning of Supernatural Abilities.[4][5]


Goetic Virtues

There are four Major Goetic Art Virtues,[6][7] which are considered Supernatural Virtues[4] and grant access to the four corresponding Goetic Abilities at level 0 in each case.[7]

The Titanoi

The Tytalus tradition known as Titanoi, which has been brought under suspicion since the Corruption of House Tytalus, is or at least was once trained in Ars Goetia.[8][9]

References

  1. Realms of Power: the Infernal, Chapter 11 ("Ars Goetia"), pp. 114-119
  2. Realms of Power: the Infernal, Chapter 12 ("Black Magic"), p. 124
  3. Realms of Power: the Infernal, Chapter 13 ("Infernal Traditions"), pp. 126-127
  4. 4.0 4.1 Realms of Power: the Infernal, Chapter 13 ("Infernal Traditions"), p. 126
  5. Ars Magica Fifth Edition, core Rulebook, Chapter Ten ("Long-Term Events"), "Experience and Advancement - Learning Supernatural Abilities", p. 166
  6. Realms of Power: the Infernal, Chapter 9 ("Infernal Characters"), "New Virtues" insert, p. 82
  7. 7.0 7.1 Realms of Power: the Infernal, Chapter 9 ("Infernal Characters"), "Tainted Virtues and Flaws - New Virtues", pp. 82-87
  8. Houses of Hermes: Societates, p. 94, "Titanoi"
  9. Houses of Hermes: Societates, p. 96, Inset: "Infernal Taint"