Wings of the Soaring Wind: Difference between revisions
No edit summary |
(Added some headings) |
||
Line 1: | Line 1: | ||
'''Wings Of The Soaring Wind''' is a [[Canon|canonical]] [[Creo|Cr]][[Auram|Au]] [[Spell level|level]] 30 [[Spell|spell]] introduced in [[ArM5]].<ref>''[[Ars Magica Fifth Edition]]'', p. 126, "''Wings of the Soaring Wind''"</ref> Its [[Range]], [[Duration]], and [[Target]] are: | |||
'''Wings Of The Soaring Wind''' is a [[Canon|canonical]] [[Creo|Cr]][[Auram|Au]] [[Spell level|level]] 30 [[Spell|spell]] introduced in [[ArM5]], p. 126 | |||
'''R''': Touch, '''D''': Conc, '''T''': Ind | '''R''': Touch, '''D''': Conc, '''T''': Ind | ||
== Opinion and Commentary == | |||
By virtue of being the only flying spell in the core book, this is by default the standard [[Hermetic]] means of flying. It seems quite uncomfortable, however, and as a [[Creo]] [[Rego]] [[Auram]] [[level]] 30 effect is also difficult to achieve. The need for [[concentration]] means that this effect is better invested in magical items, that would be able to reliably maintain concentration. Since the effect directs air currents rather than the magus directly, a variant may plausibly push a small sailing boat or a small group of people. | By virtue of being the only flying spell in the core book, this is by default the standard [[Hermetic]] means of flying. It seems quite uncomfortable, however, and as a [[Creo]] [[Rego]] [[Auram]] [[level]] 30 effect is also difficult to achieve. The need for [[concentration]] means that this effect is better invested in magical items, that would be able to reliably maintain concentration. Since the effect directs air currents rather than the magus directly, a variant may plausibly push a small sailing boat or a small group of people. | ||
=== Potential Difficulties === | |||
Since the spell affects wind and not the caster, the wind might arguably need to penetrate the caster's own [[Magic Resistance]]. That would be problematic, since it would be very difficult under Fifth Edition rules to suppress one's [[Parma Magica]]<ref>''[[Ars Magica Fifth Edition]]'', p. 66, "Parma Magica"</ref> while maintaining concentration]<ref>''[[Ars Magica Fifth Edition]]'', p. 82, "Concentration Table" (inset)</ref> on the spell. This may be an editorial oversight, as it would significantly weaken the spell. An easy way to work around that problem is through an ''ad hoc'' [[house rule]] that this particular spell doesn't need to penetrate. | Since the spell affects wind and not the caster, the wind might arguably need to penetrate the caster's own [[Magic Resistance]]. That would be problematic, since it would be very difficult under Fifth Edition rules to suppress one's [[Parma Magica]]<ref>''[[Ars Magica Fifth Edition]]'', p. 66, "Parma Magica"</ref> while maintaining concentration]<ref>''[[Ars Magica Fifth Edition]]'', p. 82, "Concentration Table" (inset)</ref> on the spell. This may be an editorial oversight, as it would significantly weaken the spell. An easy way to work around that problem is through an ''ad hoc'' [[house rule]] that this particular spell doesn't need to penetrate. | ||
=== An Alternative === | |||
Note that using the Fifth Edition [[spell guideline]]s, a [[Rego]] [[Corpus]] [[level]] 25 (or 20, at range [[Personal]]: Base 5, +2 [[magnitude | magnitudes]] for speed, +1 for duration) spell would move the magus directly, allowing him to fly. This is both a lower-level and a two-arts spell (with no requisite), so it is plausibly a much better candidate for the Order's standard flying spell. The flight speed given by such a spell would have to be adjudicated by each troupe. Although, based both on standard magnitudes rules and ReCo teleport guidelines, going with 1*10*10 paces per round seems a safe bet, this would make it faster than Wings of the Soaring Wind, which some troupes may dislike. | Note that using the Fifth Edition [[spell guideline]]s, a [[Rego]] [[Corpus]] [[level]] 25 (or 20, at range [[Personal]]: Base 5, +2 [[magnitude | magnitudes]] for speed, +1 for duration) spell would move the magus directly, allowing him to fly. This is both a lower-level and a two-arts spell (with no requisite), so it is plausibly a much better candidate for the Order's standard flying spell. The flight speed given by such a spell would have to be adjudicated by each troupe. Although, based both on standard magnitudes rules and ReCo teleport guidelines, going with 1*10*10 paces per round seems a safe bet, this would make it faster than Wings of the Soaring Wind, which some troupes may dislike. | ||
Revision as of 08:16, 27 June 2013
Wings Of The Soaring Wind is a canonical CrAu level 30 spell introduced in ArM5.[1] Its Range, Duration, and Target are:
R: Touch, D: Conc, T: Ind
Opinion and Commentary
By virtue of being the only flying spell in the core book, this is by default the standard Hermetic means of flying. It seems quite uncomfortable, however, and as a Creo Rego Auram level 30 effect is also difficult to achieve. The need for concentration means that this effect is better invested in magical items, that would be able to reliably maintain concentration. Since the effect directs air currents rather than the magus directly, a variant may plausibly push a small sailing boat or a small group of people.
Potential Difficulties
Since the spell affects wind and not the caster, the wind might arguably need to penetrate the caster's own Magic Resistance. That would be problematic, since it would be very difficult under Fifth Edition rules to suppress one's Parma Magica[2] while maintaining concentration][3] on the spell. This may be an editorial oversight, as it would significantly weaken the spell. An easy way to work around that problem is through an ad hoc house rule that this particular spell doesn't need to penetrate.
An Alternative
Note that using the Fifth Edition spell guidelines, a Rego Corpus level 25 (or 20, at range Personal: Base 5, +2 magnitudes for speed, +1 for duration) spell would move the magus directly, allowing him to fly. This is both a lower-level and a two-arts spell (with no requisite), so it is plausibly a much better candidate for the Order's standard flying spell. The flight speed given by such a spell would have to be adjudicated by each troupe. Although, based both on standard magnitudes rules and ReCo teleport guidelines, going with 1*10*10 paces per round seems a safe bet, this would make it faster than Wings of the Soaring Wind, which some troupes may dislike.
References
- ↑ Ars Magica Fifth Edition, p. 126, "Wings of the Soaring Wind"
- ↑ Ars Magica Fifth Edition, p. 66, "Parma Magica"
- ↑ Ars Magica Fifth Edition, p. 82, "Concentration Table" (inset)