Ultima Thule: Difference between revisions

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[http://www.atlas-games.com/product_tables/AG0261.php Ultima Thule: Mythic Scandinavia], by [[Paul Williams]], is a [[Fourth Edition]] Tribunal sourcebook about Scandinavia.  It is one of several Fourth Edition supplements related to the [[Novgorod Tribunal]].
[http://www.atlas-games.com/product_tables/AG0261.php Ultima Thule: Mythic Scandinavia], by [[Paul Williams]], is a [[Fourth Edition]] Tribunal sourcebook about Scandinavia.  It is one of several Fourth Edition supplements related to the [[Novgorod Tribunal]].
{{Product description
|productName = '''Ultima Thule'''
|imageFile = 
|edition = [[ArM5|Fourth]]
|abbreviation = UT
|type = Regional sourcebook
|authors = [[Paul Williams]]
|publisher = Atlas Games
|productNumber = AG
|isbn = 1-58978-
|releaseDate =
|format = Softcover
|pageCount =
|availability =
}}


==  Player Reviews ==
==  Player Reviews ==

Revision as of 17:31, 25 April 2013

Ultima Thule: Mythic Scandinavia, by Paul Williams, is a Fourth Edition Tribunal sourcebook about Scandinavia. It is one of several Fourth Edition supplements related to the Novgorod Tribunal.

Ultima Thule
[[File:|x250px|Cover illustration for Ultima Thule]]
Product Information
Rules Edition: Fourth
Abbreviation: UT
Product Type: Regional sourcebook
Author(s): Paul Williams
Publisher: Atlas Games
Product Number: AG
ISBN: 1-58978-
Format: Softcover, pages

Player Reviews

Until about 2005, the original Ars Magica FAQ site solicited reviews of Ars Magica products from the community. The online review submission form is no longer available, but please feel free to edit this page to add your own comments. A synopsis of the survey results for this book is:

FAQ Rating: \*\* (9 reviews; 1 *, 7 \*\*, 1 \*\*\*, 0 \*\*\*\*)

  • Anachronistic, not needed for the line, but moderately useful if you're playing on the edges of Scandinavia or want to have a "Wild West" frontier Saga.
  • Yet another set of hedge magicians (sigh).
  • If you want Vikings, this is good vikings (bar minor anachronisms that probably increase the mythic feel).
  • Yet another book about the fringes of the Order, where the main player characters types aren't.
  • Offers a runic magic system that I don't care about and commits the most grievous "canonical" error I can think of: it deletes the Order of Odin from Mythic Europe. A mystical order that could have provided powerful opponents for the Hermetic Order, with whom they could interact (battle, trade, explore) without Hermetic Code restrictions, was lost with one (expletive deleted) sentence.

See Also