Quality die: Difference between revisions
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== Usage == | == Usage == | ||
Quality dice were used in situations where extraordinary success was possible, but devastating failure was not.<ref>''[[Ars Magica Fourth Edition]]'', p. 14, "Mechanics and Dice Rolling"</ref> | Quality dice were used in situations where extraordinary success was possible, but devastating failure was not.<ref>''[[Ars Magica Fourth Edition]]'', p. 14, "Mechanics and Dice Rolling"</ref> | ||
A quality die is similar to a [[stress die]], with two differences: | A quality die is similar to a [[stress die]], with two differences: | ||
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== Commentary == | == Commentary == | ||
Because zero counts as ten on a quality die and it counts as zero on a stress die, a quality die has a higher average result than a stress die. (5. | Because zero counts as ten on a quality die and it counts as zero on a stress die, a quality die has a higher average result than a stress die. (5.6 for the quality compared to 4.6 for a stress die). | ||
== References == | == References == |
Latest revision as of 08:05, 10 December 2012
A quality die is a kind of die roll introduced in First Edition[1] and continued through Fourth Edition.
Quality dice are not used in Fifth Edition. Instead, in Fifth Edition, one would use a stress die with no botch dice.[2]
Usage
Quality dice were used in situations where extraordinary success was possible, but devastating failure was not.[3]
A quality die is similar to a stress die, with two differences:
- A zero counts as ten, not zero
- A quality die can't botch
Commentary
Because zero counts as ten on a quality die and it counts as zero on a stress die, a quality die has a higher average result than a stress die. (5.6 for the quality compared to 4.6 for a stress die).
References
- ↑ Ars Magica (First Edition), p. 6, "Quality Roll"
- ↑ Ars Magica Fifth Edition, p. 6, "Stress Die"
- ↑ Ars Magica Fourth Edition, p. 14, "Mechanics and Dice Rolling"