Quality die: Difference between revisions
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A | A '''quality die''' is a kind of die roll introduced in First Edition<ref>''[[Ars Magica (First Edition)]]'', p. 6, "Quality Roll"</ref> and continued through [[Fourth Edition]]. | ||
Quality dice are not used in Fifth Edition. Instead, in Fifth Edition, one would use a [[stress die]] with no botch dice.<ref>''[[Ars Magica Fifth Edition]]'', p. 6, "Stress Die"</ref> | |||
== Usage == | |||
Quality dice were used in situations where extraordinary success was possible, but devastating failure was not.<ref>''[[Ars Magica Fourth Edition]]'', p. 14, "Mechanics and Dice Rolling"</ref> | |||
A quality die is similar to a [[stress die]], with two differences: | |||
#A zero counts as ten, not zero | |||
#A quality die can't botch | |||
== Commentary == | |||
Because zero counts as ten on a quality die and it counts as zero on a stress die, a quality die has a higher average result than a stress die. (5.6 for the quality compared to 4.6 for a stress die). | |||
== References == | |||
<references /> | |||
[[Category:ArM1]] | |||
[[Category:ArM2]] | |||
[[Category:ArM3]] | |||
[[Category:ArM4]] | |||
[[Category:Rules]] |
Latest revision as of 08:05, 10 December 2012
A quality die is a kind of die roll introduced in First Edition[1] and continued through Fourth Edition.
Quality dice are not used in Fifth Edition. Instead, in Fifth Edition, one would use a stress die with no botch dice.[2]
Usage
Quality dice were used in situations where extraordinary success was possible, but devastating failure was not.[3]
A quality die is similar to a stress die, with two differences:
- A zero counts as ten, not zero
- A quality die can't botch
Commentary
Because zero counts as ten on a quality die and it counts as zero on a stress die, a quality die has a higher average result than a stress die. (5.6 for the quality compared to 4.6 for a stress die).
References
- ↑ Ars Magica (First Edition), p. 6, "Quality Roll"
- ↑ Ars Magica Fifth Edition, p. 6, "Stress Die"
- ↑ Ars Magica Fourth Edition, p. 14, "Mechanics and Dice Rolling"