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A '''Mystery Virtue''' is a Virtue that is taught to members of a [[Mystery Cult|mystery cult]] at or after [[Initiation]].


 
Mystery Virtues are divided into [[Outer Mystery | Outer Mysteries]] and [[Inner Mystery|Inner Mysteries]]. Though adherents generally join mystery cults to learn obtain these special virtues that cannot be possessed in any other way, they also teach [[Hermetic Virtue|hermetic virtues]] and [[Supernatural Virtue|supernatural virtues]] and even [[General Virtue|general virtues]] to their members.  The more powerful mystery virtues, including most Inner Mysteries, are exclusive to higher ranked members of the cult.   
 
A '''mystery Virtue''' is a Virtue that is taught to members of a [[mystery cult]] at or after [[Initiation]].
 
Mystery Virtues are divided into [[Outer Mystery | Outer Mysteries]] and [[Inner Mysteries]]. Mystery cults sometimes teach [[General Virtue|General Virtues]] or [[Hermetic Virtue|Hermetic Virtues]] to their members.  Other Mystery Virtues, including most Inner Mysteries, are exclusive to members of the cult.   


==  References ==
==  References ==
The concepts of Mysteries in general were touched upon on page 91 of [[ArM5]], and the Outer Mystery of each of the Mystery Cults were provided on pages 91-93.
The concepts of Mysteries in general were touched upon on page 91 of [[ArM5]], and the Outer Mystery of each of the Mystery Cults were provided on pages 91-93.


The mechanics of Mysteries are included in [[Houses of Hermes: Mystery Cults]] and in [The Mysteries Revised Edition]].  The latter includes Mysteries, as well as Mysteries that are so open that any Magus may learn them without joining a [[Mystery Cult]].  The Mysteries Revised Edition also includes a lexicon at page 7.
The mechanics of Mysteries are included in [[Houses of Hermes: Mystery Cults]] and in [[The Mysteries Revised Edition]].  The latter includes Mysteries, as well as Mysteries that are so open that any Magus may learn them without joining a [[Mystery Cult]].  The Mysteries Revised Edition also includes a lexicon at page 7.
 
==  Related Topics ==
 
* [[Virtues and Flaws]]
* [[Mystery Cult]]
* [[Inner Mystery]]
* [[Outer Mystery]]


==  Related External Sites ==
==  Related External Sites ==
 
*[http://www.atlas-games.com/pdf_storage/ArM5VFIndex.pdf Unified Virtues and Flaws Index] at Atlas Games:
:[http://www.atlas-games.com/pdf_storage/ArM5VFIndex.pdf Unified Virtues and Flaws Index] at Atlas Games:


[[Category:ArM5]]
[[Category:ArM5]]
[[Category:Mysteries]]
[[Category:Mysteries]]
[[Category:Mystery Cult]]

Latest revision as of 19:41, 17 October 2013

A Mystery Virtue is a Virtue that is taught to members of a mystery cult at or after Initiation.

Mystery Virtues are divided into Outer Mysteries and Inner Mysteries. Though adherents generally join mystery cults to learn obtain these special virtues that cannot be possessed in any other way, they also teach hermetic virtues and supernatural virtues and even general virtues to their members. The more powerful mystery virtues, including most Inner Mysteries, are exclusive to higher ranked members of the cult.

References

The concepts of Mysteries in general were touched upon on page 91 of ArM5, and the Outer Mystery of each of the Mystery Cults were provided on pages 91-93.

The mechanics of Mysteries are included in Houses of Hermes: Mystery Cults and in The Mysteries Revised Edition. The latter includes Mysteries, as well as Mysteries that are so open that any Magus may learn them without joining a Mystery Cult. The Mysteries Revised Edition also includes a lexicon at page 7.

Related External Sites