Canon: Difference between revisions
(replaced current cats with to be created Meta Topics.) |
(Moved Fifth Edition reboot section again (without changing it), link to op-ed on canon) |
||
(5 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
The '''canon''' of Ars Magica refers to the official rules and setting of the game, as presented in the [[Ars Magica]] [[Products|product line]]. This is in contrast to unofficial fan fiction, [[House Rule]]s, and the like. | |||
The | The word "canon" literally means "the body of ecclesiastical law" -- note that it is spelled differently from "cannon," a large gunpowder weapon. Taken figuratively, "canon" refers to a body of material that is accepted and sanctioned by some recognized authority. In the case of Ars Magica, the authority is [[Atlas Games]]. | ||
== Importance of Canon == | == Importance of Canon == | ||
Canon is only as important as you want it to be. It's common and acceptable, even encouraged, for [[Troupe | troupes]] to change the canonical setting a little to suit their own tastes. [[Robbies Mantra|Robbie's Mantra]] takes precedence over canon. | |||
The [[fan community]] often talks about canon simply because it forms a common point of reference for everyone's game. Because the canon is by definition the collection of what's published and "official," everyone more or less understands what it is, so it helps players talk about the game. | |||
See also the [[#Opinion_and_Commentary|Opinion and Commentary]] section. | |||
== Canon and Game Editions == | == Canon and Game Editions == | ||
The canon of Ars Magica has evolved over time; every new product published adds to it. For example, when [[First Edition]] came out, the [[Houses of Hermes]] hadn't been written into the game. They became part of the canon in [[Revised Edition]] when the supplement, ''[[Order of Hermes (book)| Order of Hermes]]'' was published. | |||
The canon of Ars Magica has evolved over time; every new product published adds to it. For example, when [[First Edition]] came out, the [[Houses of Hermes]] hadn't been written into the game. They became part of the canon in [[Revised Edition]] when the supplement, [[Order of Hermes book| Order of Hermes]] was published | |||
The correspondence of canon to game editions works something like this: | The correspondence of canon to game editions works something like this: | ||
:[[ArM1]]: There were not a lot of supplements for First Edition, so canon wasn't really well established yet. | :[[ArM1]]: There were not a lot of supplements for First Edition, so canon wasn't really well established yet. | ||
:[[ArM2]] through [[ArM4]]: These shared a contiguous canon that was mostly self-consistent, though it got very complicated over dozens of supplements. | :[[ArM2]] through [[ArM4]]: These shared a contiguous canon that was mostly self-consistent, though it got very complicated over dozens of supplements. [[ArM3]] in particular (published by White Wolf) made several notable changes, apparently planning to make Ars Magica the official "prequel" game & setting for Mage & their [[World of Darkness]]. | ||
:[[ArM5]]: [[Atlas Games]] started over, though a lot of the canon from past editions was quickly re-adopted, sometimes with changes. The major elements of the [[Order of Hermes]], Hermetic history, and [[Mythic Europe]] are unchanged, but noticeable details have been altered. For example, the portrayal of [[House Tremere]] and [[House Flambeau]] have changed quite a bit, and Fifth Edition contains no reference to the covenant of [[Doissetep]]. | :[[ArM5]]: [[Atlas Games]] started over,<ref name="reboot">[[David Chart|Chart, David]]. [[Atlas Games]] discussion forum, [http://forum.atlas-games.com/viewtopic.php?f=4&t=9356&p=144721&hilit=canon#p144721|Re: What's the thoughtline on Ars?], 19 Oct. 2012, retrieved 4 Feb. 2014</ref> though a lot of the canon from past editions was quickly re-adopted, sometimes with changes. The major elements of the [[Order of Hermes]], Hermetic history, and [[Mythic Europe]] are unchanged, but noticeable details have been altered. For example, the portrayal of [[House Tremere]] and [[House Flambeau]] have changed quite a bit, and Fifth Edition contains no reference to the covenant of [[Doissetep]]. | ||
== | === Fifth Edition Reboot === | ||
When [[ArM5]] was released, [[Atlas Games]] started over in defining the canon. [[David Chart]], who was [[Line Editor]] for Ars Magica at the time, mentioned that the primary reason for this was to make it easier for authors to write for the line.<ref name="reboot" /> | |||
Sourcebooks from past editions are no longer canonical in Fifth Edition. They are still perfectly usable in play, but there is a chance that some current or future [[ArM5]] product will contradict them. | |||
== Opinion and Commentary == | |||
* [[Canon and Conformity]] by [[User:Andrew Gronosky|Andrew Gronosky]] | |||
== Related Topics == | == Related Topics == | ||
* A non-canonical rule that players devise for their own games is called a [[House Rule]]. | * A non-canonical rule that players devise for their own games is called a [[House Rule]]. | ||
* The acronym [[RAW]] ("rules as written") is sometimes used to refer specifically to the official [[game mechanics]]. | * The acronym [[RAW]] ("rules as written") is sometimes used to refer specifically to the official [[game mechanics]]. | ||
* Games set in non-canonical world are listed under [[ | * Games set in non-canonical world are listed under [[Alternate Settings]] | ||
== Related Sites == | == Related Sites == | ||
* [http://en.wikipedia.org/wiki/Canon_%28fiction%29 Wikipedia: Canon (Fiction)] | |||
== References == | |||
<references /> | |||
== Legacy Page == | |||
The history of this page before August 6, 2010 is archived at [[Legacy:canon]] | The history of this page before August 6, 2010 is archived at [[Legacy:canon]] | ||
[[Category:Meta Topics]] | [[Category:Meta Topics]] |
Latest revision as of 10:47, 8 February 2014
The canon of Ars Magica refers to the official rules and setting of the game, as presented in the Ars Magica product line. This is in contrast to unofficial fan fiction, House Rules, and the like.
The word "canon" literally means "the body of ecclesiastical law" -- note that it is spelled differently from "cannon," a large gunpowder weapon. Taken figuratively, "canon" refers to a body of material that is accepted and sanctioned by some recognized authority. In the case of Ars Magica, the authority is Atlas Games.
Importance of Canon
Canon is only as important as you want it to be. It's common and acceptable, even encouraged, for troupes to change the canonical setting a little to suit their own tastes. Robbie's Mantra takes precedence over canon.
The fan community often talks about canon simply because it forms a common point of reference for everyone's game. Because the canon is by definition the collection of what's published and "official," everyone more or less understands what it is, so it helps players talk about the game.
See also the Opinion and Commentary section.
Canon and Game Editions
The canon of Ars Magica has evolved over time; every new product published adds to it. For example, when First Edition came out, the Houses of Hermes hadn't been written into the game. They became part of the canon in Revised Edition when the supplement, Order of Hermes was published.
The correspondence of canon to game editions works something like this:
- ArM1: There were not a lot of supplements for First Edition, so canon wasn't really well established yet.
- ArM2 through ArM4: These shared a contiguous canon that was mostly self-consistent, though it got very complicated over dozens of supplements. ArM3 in particular (published by White Wolf) made several notable changes, apparently planning to make Ars Magica the official "prequel" game & setting for Mage & their World of Darkness.
- ArM5: Atlas Games started over,[1] though a lot of the canon from past editions was quickly re-adopted, sometimes with changes. The major elements of the Order of Hermes, Hermetic history, and Mythic Europe are unchanged, but noticeable details have been altered. For example, the portrayal of House Tremere and House Flambeau have changed quite a bit, and Fifth Edition contains no reference to the covenant of Doissetep.
Fifth Edition Reboot
When ArM5 was released, Atlas Games started over in defining the canon. David Chart, who was Line Editor for Ars Magica at the time, mentioned that the primary reason for this was to make it easier for authors to write for the line.[1]
Sourcebooks from past editions are no longer canonical in Fifth Edition. They are still perfectly usable in play, but there is a chance that some current or future ArM5 product will contradict them.
Opinion and Commentary
Related Topics
- A non-canonical rule that players devise for their own games is called a House Rule.
- The acronym RAW ("rules as written") is sometimes used to refer specifically to the official game mechanics.
- Games set in non-canonical world are listed under Alternate Settings
Related Sites
References
- ↑ 1.0 1.1 Chart, David. Atlas Games discussion forum, What's the thoughtline on Ars?, 19 Oct. 2012, retrieved 4 Feb. 2014
Legacy Page
The history of this page before August 6, 2010 is archived at Legacy:canon