Soak: Difference between revisions

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'''Soak''' is a combat statistic in Ars Magica.  It represents a character's ability to resist damage from a successful attack or unavoidable environmental damage (such as being in a fire or even falling), to "soak up" a blow or other attack without getting hurt.
==  Synopsis ==
 
'''Soak''' is a combat statistic in Ars Magica.  It represents a character's ability to resist damage: to "soak up" a blow or other attack without getting hurt.
 
==  Mechanics ==


Soak has slightly different mechanics to cover two different situations.
Soak has slightly different mechanics to cover two different situations.


===  Soak Total ===
==  Soak Total ==
 
The formula for a character's Soak Total, which is used in combat, is given on page 171 of ArM5.  Note that there is no die roll involved in the Soak Total, so rules that affect "rolls" or "die rolls" don't apply to a character's Soak Total.
The forumula for a character's Soak Total, which is used in combat, is given on page 171 of ArM5.  Note that there is no die roll involved in the Soak Total, so rules that affect "rolls" or "die rolls" don't affect to a character's Soak Total.


Use the Soak Total when the character is hit with a weapon or natural attack -- anything where the [[Attack Advantage]] adds to the [[Damage Total]].
Use the Soak Total when the character is hit with a weapon or natural attack -- anything where the [[Attack Advantage]] adds to the [[Damage Total]].


===  Non-Combat Soak Total ===
===  Non-Combat Soak Total ===
When a character is damaged by something other than a physical attack (such as by fire, or falling, or a magic spell), this is considered [[Non-Combat Damage]].  The Soak Total used against non-combat damage does include a die roll.  The formula is found on page 181 of ArM5.
When a character is damaged by something other than a physical attack (such as by fire, or falling, or a magic spell), this is considered [[Non-Combat Damage]].  The Soak Total used against non-combat damage does include a die roll.  The formula is found on page 181 of ArM5.


===  What Can Affect Soak ===
===  What Can Affect Soak ===
l, so rules that affect "rolls" or "die rolls" don't affect to a character's Soak Total.
Use the Soak Total when the character is hit with a weapon or natural attack -- anything where the [[Attack Advantage]] adds to the [[Damage Total]].
===  Non-Combat Soak Total ===
When a character is damaged by something other than a physical attack (such as by fire, or falling, or a magic spell), this is considered [[Non-Combat Damage]].  The Soak Total used against non-combat damage does include a die roll.  The formula is found on page 181 of ArM5.
===  What Can Affect Soak ===
* The character's [[Stamina]] score
* The character's [[Stamina]] score
* [[Armor]]
* [[Armor]]
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* [[Virtue | Virtues]] such as Tough ([[ArM5]] page 49)
* [[Virtue | Virtues]] such as Tough ([[ArM5]] page 49)


=== [anchor:WoundPenalties]Wound and Fatigue Penalties in Relation to Soak Total ===
== Frequently-Asked Questions ==
 
;Do [[Wound]]s and [[Fatigue]] affect Soak rolls?
Penalties from [[Wound Penalty | Wounds]] and [[Fatigue Penalty | Fatigue]] do not affect a character's Soak Total.
:Penalties from [[Wound]]s and [[Fatigue Penalty | Fatigue]] do ''not'' affect a character's Soak Total.
 
The rules only state this in an obscure place, on page 172 of [[ArM5]] under "Combat: Simple Example." The penultimate paragraph says "note that Polandrus's Wound Penalty does not apply to Soak because Soak is not rolled." That's pretty clear, but awfully hard to find (especially in the middle of a game session).


So, Wo* Injuries, [[ArM5]] page 181
:The rules only state this in an obscure place, on page 172 of [[ArM5]] under "Combat: Simple Example." The penultimate paragraph says "note that Polandrus's Wound Penalty does not apply to Soak because Soak is not rolled." That's pretty clear, but awfully hard to find (especially in the middle of a game session).


nd Penalties do not appear to be meant to apply to Soak. The word "totals" in the discussion of Wound Penalties probably m
==  Legacy Page  ==
===  Legacy Page  ===
The history of this page before August 6, 2010 is archived at [[Legacy:soak]]
The history of this page before August 6, 2010 is archived at [[Legacy:soak]]


[[Category:Rules]]
[[Category:ArM5]]
[[Category:Combat Rules]]
[[Category:FAQ]]

Latest revision as of 16:15, 22 May 2015

Soak is a combat statistic in Ars Magica. It represents a character's ability to resist damage from a successful attack or unavoidable environmental damage (such as being in a fire or even falling), to "soak up" a blow or other attack without getting hurt.

Soak has slightly different mechanics to cover two different situations.

Soak Total

The formula for a character's Soak Total, which is used in combat, is given on page 171 of ArM5. Note that there is no die roll involved in the Soak Total, so rules that affect "rolls" or "die rolls" don't apply to a character's Soak Total.

Use the Soak Total when the character is hit with a weapon or natural attack -- anything where the Attack Advantage adds to the Damage Total.

Non-Combat Soak Total

When a character is damaged by something other than a physical attack (such as by fire, or falling, or a magic spell), this is considered Non-Combat Damage. The Soak Total used against non-combat damage does include a die roll. The formula is found on page 181 of ArM5.

What Can Affect Soak

Frequently-Asked Questions

Do Wounds and Fatigue affect Soak rolls?
Penalties from Wounds and Fatigue do not affect a character's Soak Total.
The rules only state this in an obscure place, on page 172 of ArM5 under "Combat: Simple Example." The penultimate paragraph says "note that Polandrus's Wound Penalty does not apply to Soak because Soak is not rolled." That's pretty clear, but awfully hard to find (especially in the middle of a game session).

Legacy Page

The history of this page before August 6, 2010 is archived at Legacy:soak