Shadow-masters: Difference between revisions
(Orphan category added.) |
LuisDantas (talk | contribs) No edit summary |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{stub}} | |||
A group within [[House Merinita]], interested in enacting great tales through grand illusions. See [[Houses of Hermes: Mystery Cults]], p. 82-84. | |||
The group regularly fields the [[Great Play]], an open challenge and entertainment play tournament that may be an important part of [[Hermetic Society]] in your saga. | |||
Most Shadow-Masters learn a Major Illusion [[Mystery]] named ''[[Glamour (Mystery)|Glamour]]'' (p. 101-102 of '''HoHMC'''; not to be confused with the Faerie power of the [[Glamour (Faerie)|same name]]) that lends their illusions unusual properties, including a degree of actual substance. | |||
[[Category:House Merinita]] | |||
[[Category:Orphan]] | [[Category:Orphan]] |
Latest revision as of 13:52, 11 June 2014
This article is a stub. You can help Project:Redcap by expanding it. · <span style="" title="<translate nowrap> Edit this template</translate>"><translate> e</translate> |
A group within House Merinita, interested in enacting great tales through grand illusions. See Houses of Hermes: Mystery Cults, p. 82-84.
The group regularly fields the Great Play, an open challenge and entertainment play tournament that may be an important part of Hermetic Society in your saga.
Most Shadow-Masters learn a Major Illusion Mystery named Glamour (p. 101-102 of HoHMC; not to be confused with the Faerie power of the same name) that lends their illusions unusual properties, including a degree of actual substance.