Personality Trait: Difference between revisions
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'''Personality traits''' describe the personality of a character on a quantified basis. They may be called upon in delicate situations where the circumstances somehow relate to a specific facet of the personality of the character involved. A character who tries to keep his composure when being harassed, or who is about to commit an act of bravery in an obviously dangerous situation may be tried according to a respective personality trait. Personality traits such as "Brave" or "Loyal" are especially important for [[grog]]s. | |||
'''Personality traits''' describe the personality of a character on a quantified basis. They may be called upon in delicate situations where the circumstances somehow relate to a specific facet of the personality of the character involved. A character who tries to keep his composure when being harassed, or who is about to commit an act of bravery in an obviously dangerous situation may be tried according to a respective personality trait. Personality traits such as | |||
== Quantification == | == Quantification == | ||
Defaulting to 0, personality traits range from -3 to +3. To successfully deal with a particular demanding situation players may have to make [[die roll]]s modified by the respective trait. The [[Ease Factor]] depends on the severity of the situation. | |||
Defaulting to 0, personality traits range from | |||
== References == | == References == | ||
* [[ArM5]], p. 18. | * [[ArM5]], p. 18. | ||
== See also == | == See also == | ||
* [[Stress die]] | * [[Stress die]] | ||
* [[Ease Factor]] | * [[Ease Factor]] | ||
[[Category:Rules]] | [[Category:Rules]] | ||
Latest revision as of 10:46, 25 November 2012
Personality traits describe the personality of a character on a quantified basis. They may be called upon in delicate situations where the circumstances somehow relate to a specific facet of the personality of the character involved. A character who tries to keep his composure when being harassed, or who is about to commit an act of bravery in an obviously dangerous situation may be tried according to a respective personality trait. Personality traits such as "Brave" or "Loyal" are especially important for grogs.
Quantification
Defaulting to 0, personality traits range from -3 to +3. To successfully deal with a particular demanding situation players may have to make die rolls modified by the respective trait. The Ease Factor depends on the severity of the situation.
References
- ArM5, p. 18.