Conjuring the Mystic Tower: Difference between revisions
(Importing text file) |
(Removed cat Hermetic Magic as cat Spells is now a subcat of HM.) |
||
(One intermediate revision by the same user not shown) | |||
Line 11: | Line 11: | ||
=== Legacy Page === | === Legacy Page === | ||
The history of this page before August 6, 2010 is archived at [[Legacy:conjuring_the_mystic_tower]] | The history of this page before August 6, 2010 is archived at [[Legacy:conjuring_the_mystic_tower]] | ||
[[Category:Orphan]] | |||
[[Category:Spells]] |
Latest revision as of 19:37, 5 November 2012
Conjuring The Mystic Tower is a canonical CrTe level 35 spell introduced in ArM5, p. 153.
R: Touch, D: Mom, T: Ind, Ritual
Note that this spell creates a somewhat limited, albeit impressive, structure, that is typically not sufficient to serve as a covenant by itself. A typical covenant would require either several towers or a more powerful variant of this spell - or use the tower as only part of a larger covenant.
The spell predates the magical-artisanship rules introduced in Houses of Hermes: Societates, and some troupes may wish to house rule Finesse rolls for fine details and structure to preserve consistency.
The effect on the local feudal structure of this spell should be taken into account. The casting instantly creates a magical tower, made of a single block of stone (and therefore practically impenetrable to medieval siege machines). This is likely to alarm the local nobility, at the least (see Covenants for notes on the effects of fortifications on relations with the feudal sysetm).
Legacy Page
The history of this page before August 6, 2010 is archived at Legacy:conjuring_the_mystic_tower