Combat: Difference between revisions
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==References== | ==References== | ||
*[http://www.atlas-games.com/pdf_storage/Dsgn1Combat.pdf ''Ars Magica'' Fifth Edition - Design Notes: The Art of Combat] by [[David Chart]], hosted at Atlas Games website and available from their [http://www.atlas-games.com/arm5/index.php ArM5 page] under "Downloads". | *[http://www.atlas-games.com/pdf_storage/Dsgn1Combat.pdf ''Ars Magica'' Fifth Edition - Design Notes: The Art of Combat] by [[David Chart]], hosted at Atlas Games website and available from their [http://www.atlas-games.com/arm5/index.php ArM5 page] under "Downloads". | ||
[[Category:Rules]] | [[Category:Combat Rules]] | ||
[[Category:ArM5]] | [[Category:ArM5]] |
Latest revision as of 13:42, 12 September 2014
In ArM5, the combat rules were extensively revised from previous editions (not for the first time).
They are found in pages 171-178 of the core rules book and involve the calculation of five total values to be used during combat:
- Initiative Total, used to determine the order in which combatants may act. Includes an stress die.
- Attack Total, which is influenced by the weapon used and may help in causing greater damage. Includes an stress die.
- Defense Total, which represents the ability of avoiding being hit. Includes an stress die.
- Damage Total, influenced by strength, weapon, and attack and defense totals.
- Soak Total, which determines how much of a succesful attack's damage is avoided by way of dispersion into armor and stamina.
A succesful attack may cause no damage (if the soak total compensates it entirely), or a Light, Medium, Heavy, Incapacitating or even Fatal Wound,
References
- Ars Magica Fifth Edition - Design Notes: The Art of Combat by David Chart, hosted at Atlas Games website and available from their ArM5 page under "Downloads".