The Hidden Paths: Shamans: Difference between revisions
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{{Product description | {{Product description | ||
|productName = ''' | |productName = '''The Hidden Paths: Shamans''' | ||
|imageFile = Shamanscover.jpg | |imageFile = Shamanscover.jpg | ||
|edition = [[ArM3|Third]] | |edition = [[ArM3|Third]] | ||
Line 14: | Line 14: | ||
|availability = Out of print; [[PDF]] available | |availability = Out of print; [[PDF]] available | ||
}} | }} | ||
''' | '''The Hidden Paths: Shamans''' is a [[Third Edition]] Ars Magica sourcebook. | ||
== Subject and Contents == | == Subject and Contents == | ||
This book details a Non-Hermetic shamanic magical tradition. The chapter headings gives some idea of the scope -- | This book details a Non-Hermetic shamanic magical tradition. Shamans are found mostly in the pagan lands of the [[Novgorod Tribunal]]. | ||
The chapter headings gives some idea of the scope -- | |||
* '''Chapter One: Introduction''' - introduces the Sun Clan (shamans) and Moon Clan (shapechangers). | * '''Chapter One: Introduction''' - introduces the Sun Clan (shamans) and Moon Clan (shapechangers). | ||
Line 25: | Line 27: | ||
* '''Chapter Four: Outside Relations''' - deals with shamans roles in society, relationship with the Order of Hermes and Christendom. | * '''Chapter Four: Outside Relations''' - deals with shamans roles in society, relationship with the Order of Hermes and Christendom. | ||
* '''Chapter Five: The Spirit World''' - travel and magic in the Spirit World. Regiones are noted as being closer to the Spirit World and it is therefore easier to travel across there. | * '''Chapter Five: The Spirit World''' - travel and magic in the Spirit World. Regiones are noted as being closer to the Spirit World and it is therefore easier to travel across there. | ||
* '''Chapter Six: Bestiary of the Spirit World''' - | * '''Chapter Six: Bestiary of the Spirit World''' - [[Ghost]]s, Spirits, [[Genius Loci]] | ||
* '''Chapter Seven: Tales of the Spirit''' - three story seeds. | * '''Chapter Seven: Tales of the Spirit''' - three story seeds. | ||
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== Community Reviews == | == Community Reviews == | ||
The following reviews were collected from the original Ars Magica FAQ site. Please feel free to add your own comments below. | |||
FAQ Rating: ** (16 reviews; 2 *, 9 **, 5 ***, 0 **\*) | |||
* Good book, but not very suited for Mythic Europe. With a little work, you could make up a great Mythic North America with it, though. | |||
* Improved in [[Dragon and the Bear]]. | |||
* Pretty out of place in ME. | |||
* Made more sense than Werewolf or Mage - unfortunately, ArM is not the [[World of Darkness]]. | |||
* Buy [[Hedge Magic]] instead. | |||
* Completely unnecessary and so out of paradigm that it stings like a mosquito bite right between your shoulder blades. | |||
* Pretty good guide to shamans, but smacks of American Indian shamanism. | |||
* Its poor fit with ME is a pity for an otherwise interesting book. | |||
* White Wolf's Treatment of shamanism. Interesting. | |||
* Beautiful, but limited use. | |||
* ...being non-American, I am not displeased with this source book's Amerind flavor (this brings 'exotism' into play). | |||
* Useful to build an [[Order of Odin]] and using Vikings in a saga. | |||
* One of the better treatments of shamanism in any rpg, but doesn't fit really well into Ars Magica, nor does it seem like it would be fun to use in a game. | |||
Please edit this page to add your own comments about this book. | Please edit this page to add your own comments about this book. | ||
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See the following links for more information. | See the following links for more information. | ||
== | === Related Pages === | ||
* [[House Ex Miscellanea]] | |||
* [ | === Related Products === | ||
* [[Hedge Magic]] | |||
* [[Dragon and the Bear]] | |||
* [[Hedge Magic Revised Edition]] | |||
* [[Houses of Hermes: Societates]] | |||
=== Related Sites === | |||
[[Category:ArM3]] | *[http://www.atlas-games.com/product_tables/AG0250.php Official product page] at Atlas Games | ||
[[Category:Products]] | *[http://www.warehouse23.com/products/ars-magica-shamans-the-hidden-paths Product Page] at Warehouse 23 | ||
*[http://www.rpgnow.com/product/128824/The-Hidden-Paths-Shamans Product Page] at RPGNow | |||
*[http://rpg.drivethrustuff.com/product/128824/The-Hidden-Paths-Shamans Product Page] at DriveThruRPG | |||
[[Category:ArM3|Hidden Paths]] | |||
[[Category:Products|Hidden Paths]] |
Latest revision as of 01:17, 11 September 2014
Product Information | |
---|---|
Rules Edition: | Third |
Abbreviation: | StHP |
Product Type: | Sourcebook |
Author(s): | Sarah Link, John Snead |
Publisher: | White Wolf |
Product Number: | AG0250 |
ISBN: | 1-56504-037-6 |
Release date: | 1993 |
Format: |
Softcover (original) PDF (current), 127 pages |
Availability: | Out of print; PDF available |
The Hidden Paths: Shamans is a Third Edition Ars Magica sourcebook.
Subject and Contents
This book details a Non-Hermetic shamanic magical tradition. Shamans are found mostly in the pagan lands of the Novgorod Tribunal.
The chapter headings gives some idea of the scope --
- Chapter One: Introduction - introduces the Sun Clan (shamans) and Moon Clan (shapechangers).
- Chapter Two: Characters: includes Shaman Templates for Northern Traveller; Spirit Master (Hermetic Influence); Shaman within Christendom; Spirit Master (Shamanic Influence); Temple Attendant. Companion Templates are: Northern Bear Defender; House Shapechanger; Maltese Shapechanger; Dreamer; Mongol Shapechanger. Sun Clan Grog Templates are: Hunter; Tanner; Wildstender; Fisher; Craftsperson. This is followed by rules for "advanced character creation" beyond templates, Shamanic Powers, and Playing a Spirit Master: Hermetic Shamans.
- Chapter Three: Shamanic Societies - covers Slavic Traditions, Mediterranean Traditions, and Northern Traditions.
- Chapter Four: Outside Relations - deals with shamans roles in society, relationship with the Order of Hermes and Christendom.
- Chapter Five: The Spirit World - travel and magic in the Spirit World. Regiones are noted as being closer to the Spirit World and it is therefore easier to travel across there.
- Chapter Six: Bestiary of the Spirit World - Ghosts, Spirits, Genius Loci
- Chapter Seven: Tales of the Spirit - three story seeds.
Credits
The cover was by Pam Shanteau, the interior art by Tom Dow, Jeff Menges, Josh Timbrook & Lawrence A. Williams. Layout was by Sam Chupp, Art Direction Richard Thomas. Development was Ken Cliffe, Editing Alara Rogers & Robert Hatch, Production Chris McDonough.
Community Reviews
The following reviews were collected from the original Ars Magica FAQ site. Please feel free to add your own comments below.
FAQ Rating: ** (16 reviews; 2 *, 9 **, 5 ***, 0 **\*)
- Good book, but not very suited for Mythic Europe. With a little work, you could make up a great Mythic North America with it, though.
- Improved in Dragon and the Bear.
- Pretty out of place in ME.
- Made more sense than Werewolf or Mage - unfortunately, ArM is not the World of Darkness.
- Buy Hedge Magic instead.
- Completely unnecessary and so out of paradigm that it stings like a mosquito bite right between your shoulder blades.
- Pretty good guide to shamans, but smacks of American Indian shamanism.
- Its poor fit with ME is a pity for an otherwise interesting book.
- White Wolf's Treatment of shamanism. Interesting.
- Beautiful, but limited use.
- ...being non-American, I am not displeased with this source book's Amerind flavor (this brings 'exotism' into play).
- Useful to build an Order of Odin and using Vikings in a saga.
- One of the better treatments of shamanism in any rpg, but doesn't fit really well into Ars Magica, nor does it seem like it would be fun to use in a game.
Please edit this page to add your own comments about this book.
Related Subjects
See the following links for more information.
Related Pages
Related Products
Related Sites
- Official product page at Atlas Games
- Product Page at Warehouse 23
- Product Page at RPGNow
- Product Page at DriveThruRPG