Mystery Initiation: Difference between revisions
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m (moved Initiation to Mystery Initiation: Maybe this will be the only initiation of interest in Ars Magica, but for now specifying it as a Mystery Initiation and making Initiation a redirect. If other initiations come up, will make disambig.) |
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In [[ArM5]], a character can be '''Initiated''' into a [[Mystery]], allowing him the benefits of the [[Outer Mystery|Outer]] or [[Inner Mystery]]. This is done by following an [[Initiation Script]] administered by a [[Mystagogue]]. This generally involves a [[Cult Lore]] or [[House Lore]] [[Ability|ability]], and generally involves and Ordeal, Quest, or Sacrifice. Initiation is a [[Seasonal Activity]] for the purposes of seasonal character advancement ([[TMRE]] 11), but is intended to be played through. and generally involves and Ordeal, Quest, or Sacrifice. Initiation is a [[Seasonal Activity]] for the purposes of seasonal character advancement ([[TMRE]] 11), but is intended | In [[ArM5]], a character can be '''Initiated''' into a [[Mystery]], allowing him the benefits of the [[Outer Mystery|Outer]] or [[Inner Mystery]]. This is done by following an [[Initiation Script]] administered by a [[Mystagogue]]. This generally involves a [[Cult Lore]] or [[House Lore]] [[Ability|ability]], and generally involves and Ordeal, Quest, or Sacrifice. Initiation is a [[Seasonal Activity]] for the purposes of seasonal character advancement ([[TMRE]] 11), but is intended to be played through. and generally involves and Ordeal, Quest, or Sacrifice. Initiation is a [[Seasonal Activity]] for the purposes of seasonal character advancement ([[TMRE]] 11), but is intended | ||
== Legacy Page == | |||
The history of this page before August 6, 2010 is archived at [[Legacy:initiation]] | The history of this page before August 6, 2010 is archived at [[Legacy:initiation]] | ||
[[Category:Mysteries]] | [[Category:Mysteries]] | ||
[[Category:Mystery Cult]] | [[Category:Mystery Cult]] |
Latest revision as of 17:05, 25 December 2012
In ArM5, a character can be Initiated into a Mystery, allowing him the benefits of the Outer or Inner Mystery. This is done by following an Initiation Script administered by a Mystagogue. This generally involves a Cult Lore or House Lore ability, and generally involves and Ordeal, Quest, or Sacrifice. Initiation is a Seasonal Activity for the purposes of seasonal character advancement (TMRE 11), but is intended to be played through. and generally involves and Ordeal, Quest, or Sacrifice. Initiation is a Seasonal Activity for the purposes of seasonal character advancement (TMRE 11), but is intended
Legacy Page
The history of this page before August 6, 2010 is archived at Legacy:initiation