Quality die: Difference between revisions

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(Corrected the description. There is a slight difference between quality dice and stress dice, which the article now makes clear.)
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== Usage ==
== Usage ==
Quality dice were used in situations where extraordinary success was possible, but devastating failure was not.<ref>''[[Ars Magica Fourth Edition]]'', p. 14, "Mechanics and Dice Rolling"</ref> In [[Fifth Edition]],
Quality dice were used in situations where extraordinary success was possible, but devastating failure was not.<ref>''[[Ars Magica Fourth Edition]]'', p. 14, "Mechanics and Dice Rolling"</ref>


A quality die is similar to a [[stress die]], with two differences:
A quality die is similar to a [[stress die]], with two differences:
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== Commentary ==
== Commentary ==
Because zero counts as ten on a quality die and it counts as zero on a stress die, a quality die has a higher average result than a stress die. (5.7 for the quality compared to 4.7 for a stress die).
Because zero counts as ten on a quality die and it counts as zero on a stress die, a quality die has a higher average result than a stress die. (5.6 for the quality compared to 4.6 for a stress die).


== References ==
== References ==

Latest revision as of 08:05, 10 December 2012

A quality die is a kind of die roll introduced in First Edition[1] and continued through Fourth Edition.

Quality dice are not used in Fifth Edition. Instead, in Fifth Edition, one would use a stress die with no botch dice.[2]

Usage

Quality dice were used in situations where extraordinary success was possible, but devastating failure was not.[3]

A quality die is similar to a stress die, with two differences:

  1. A zero counts as ten, not zero
  2. A quality die can't botch

Commentary

Because zero counts as ten on a quality die and it counts as zero on a stress die, a quality die has a higher average result than a stress die. (5.6 for the quality compared to 4.6 for a stress die).

References

  1. Ars Magica (First Edition), p. 6, "Quality Roll"
  2. Ars Magica Fifth Edition, p. 6, "Stress Die"
  3. Ars Magica Fourth Edition, p. 14, "Mechanics and Dice Rolling"