Craft Magic: Difference between revisions

From Project: Redcap
(Importing text file)
 
m (Minor fixes.)
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
 
Using magic instead of mundane artisans to create crafted items such as instruments, tools, statues, buildings, and so on. First presented in [[Covenants]] 49-50, and later expanded in [[HoHS]] 60-62.
Using magic instead of mundane artisans to create crafted items such as instruments, tools, statues, buildings, and so on. First presented in [[Covenants]] 49-50, and later expanded in [[HoHS]] 60-62-


Craft magic requires the successfull use of [[Finesse]], depending on difficulty and Familiarity (see [[HoHS]] 62). It can be conducted with [[Rego]] and (as per [[HoHS]]) [[Creo]].  
Craft magic requires the successfull use of [[Finesse]], depending on difficulty and Familiarity (see [[HoHS]] 62). It can be conducted with [[Rego]] and (as per [[HoHS]]) [[Creo]].  


The best treatment of Craft Magic is probably the one in [[HoHS]], which includes a table of base spell levels for Rego Craft magic and an elucidation of the Finesse difficulty levels involved, as well as the option of Creo Craft magic and the affect of Familiarity. [[Covenants]] provides an earlier draft of the rules, but further discussion as well as relevant [[Spell Guidelines]].
The best treatment of Craft Magic is probably the one in [[HoHS]], which includes a table of base spell levels for Rego Craft magic and an elucidation of the Finesse difficulty levels involved, as well as the option of Creo Craft magic and the affect of Familiarity. [[Covenants]] provides an earlier draft of the rules, but further discussion as well as relevant [[Spell Guidelines]].
===  Legacy Page  ===
==  Legacy Page  ==
The history of this page before August 6, 2010 is archived at [[Legacy:craft_magic]]
The history of this page before August 6, 2010 is archived at [[Legacy:craft_magic]]
[[Category:Rules]]
[[Category:Rules]]
[[Category:ArM5]]
[[Category:ArM5]]

Latest revision as of 23:24, 9 December 2012

Using magic instead of mundane artisans to create crafted items such as instruments, tools, statues, buildings, and so on. First presented in Covenants 49-50, and later expanded in HoHS 60-62.

Craft magic requires the successfull use of Finesse, depending on difficulty and Familiarity (see HoHS 62). It can be conducted with Rego and (as per HoHS) Creo.

The best treatment of Craft Magic is probably the one in HoHS, which includes a table of base spell levels for Rego Craft magic and an elucidation of the Finesse difficulty levels involved, as well as the option of Creo Craft magic and the affect of Familiarity. Covenants provides an earlier draft of the rules, but further discussion as well as relevant Spell Guidelines.

Legacy Page

The history of this page before August 6, 2010 is archived at Legacy:craft_magic