Ghost: Difference between revisions
(Expanded citation for HoHTL, added RoPM (pages need to be added) and changed label for link to RoP to supernatural realms.) |
m (Added page numbers for RoP:M) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Stub}} | |||
Ghosts in Ars Magica can belong to any of the [[Realms of Power|supernatural realms]]. Some explanations on ghosts, and sample ghosts, are given at [[Houses of Hermes: True Lineages]], pages 126-129, and [[Realms of Power: Magic]], pages 115-118. [[The Mysteries Revised Edition]] includes one mystery that allows a magus to becomes immortal by becoming a [[Living ghost|living ghost]]. | |||
[[Category:ArM5]] | |||
[[Category:Creatures]] | |||
[[Category:Magic Realm]] | |||
[[Category:Faerie Realm]] | |||
[[Category:Divine Realm]] | |||
[[Category:Infernal Realm]] |
Latest revision as of 07:42, 19 October 2020
This article is a stub. You can help Project:Redcap by expanding it. · <span style="" title="<translate nowrap> Edit this template</translate>"><translate> e</translate> |
Ghosts in Ars Magica can belong to any of the supernatural realms. Some explanations on ghosts, and sample ghosts, are given at Houses of Hermes: True Lineages, pages 126-129, and Realms of Power: Magic, pages 115-118. The Mysteries Revised Edition includes one mystery that allows a magus to becomes immortal by becoming a living ghost.