Mentem: Difference between revisions
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'''Mentem''' is a [[Form]], one of the fifteen [[Hermetic Arts]] that underlie [[Hermetic Magic]]. It governs the mind, including immaterial spirits that are nothing but mind. Mentem also affects the Characteristics of [[Intelligence]], [[Perception]], [[Presence]], and [[Communication]]. Animal minds (i.e. those creatures with [[Cuning]] instead of [[Intelligence]]) are not affected by Mentem, instead being susceptible to [[Animal]]. | '''Mentem''' is a [[Form]], one of the fifteen [[Hermetic Arts]] that underlie [[Hermetic Magic]]. It governs the mind, including immaterial spirits that are nothing but mind. Mentem also affects the Characteristics of [[Intelligence]], [[Perception]], [[Presence]], and [[Communication]]. Animal minds (i.e. those creatures with [[Cuning]] instead of [[Intelligence]]) are not affected by Mentem, instead being susceptible to [[Animal]]. | ||
The Art is explained in [[ArM5]] 79 and 148.Further discussions and rules are provided in [[HoHS]] 66-70-70. The topics include creating emotions, lists of mental capacities, of emotions, and mental states, and affecting memory. | The Art is explained in [[ArM5]] 79 and 148. Further discussions and rules are provided in [[HoHS]] 66-70-70. The topics include creating emotions, lists of mental capacities, of emotions, and mental states, and affecting memory. | ||
Three aspects are especially noteworthy in the [[HoHS]] | Three aspects are especially noteworthy in the [[HoHS]] expansion on the Art. First, the creation of emotions is explicitly tied to [[Personality Trait|Personality Traits]] and natural resistance. Second, the creation of detailed memories requires [[Finesse]] (contradicting the core ''Memory of the Distant Dream'' spell). Finally, the section explicitly deals with the subject of "procedural" and "inscribed" memories, noting that while Hermetic magic ''should'' be able to create [[Ability|Abilities]], in practice it cannot. | ||
==Works providing inspiration== | |||
* The tenth chapter of '''Mistborn''', by Brandon Sanderson, provides some interesting ideas and discussion about how to view mentem effects. There are people in the book that can burn certain trace minerals to cause various magical or psychic (pick your poison) effects. Most such individuals can burn one metal for one category of effect, more rare are those who can burn any metal. With that background, in the tenth chapter, Breeze, a soother, explains how his work can be used, to the point where his ability and those of his opposite number, inflamers, can essentially bring about the same results by soothing or inflaming different emotions to various levels. He even explains how by basically only influencing emotions, the memories of a group at an event can be enhanced. Good descriptions for mentem type effects. Review by [[User:IMHO|IMHO]] | |||
==TV Tropes links== | |||
Here are some links to [[TV Tropes]] pages that may give ideas for spell effects and uses, as well as non-hermetic powers (both from other [[Gift|Gifted traditions]] and powers from supernatural creatures), twilight effects, and so forth. This could be useful players and [[storyguide|storyguides]] for fleshing out a number aspects of characters, creatures, places, or other elements of the game. As of now, indexes listing tropes are linked here, though not everything in the index may be applicable to Mentem. | |||
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/EmotionTropes Emotion Tropes]: A list of tropes related to emotions. There are many sub categories to be found in the link, e.g., love, hatred, and hope. | |||
== Legacy Page == | == Legacy Page == |
Latest revision as of 18:47, 27 March 2016
Mentem is a Form, one of the fifteen Hermetic Arts that underlie Hermetic Magic. It governs the mind, including immaterial spirits that are nothing but mind. Mentem also affects the Characteristics of Intelligence, Perception, Presence, and Communication. Animal minds (i.e. those creatures with Cuning instead of Intelligence) are not affected by Mentem, instead being susceptible to Animal.
The Art is explained in ArM5 79 and 148. Further discussions and rules are provided in HoHS 66-70-70. The topics include creating emotions, lists of mental capacities, of emotions, and mental states, and affecting memory.
Three aspects are especially noteworthy in the HoHS expansion on the Art. First, the creation of emotions is explicitly tied to Personality Traits and natural resistance. Second, the creation of detailed memories requires Finesse (contradicting the core Memory of the Distant Dream spell). Finally, the section explicitly deals with the subject of "procedural" and "inscribed" memories, noting that while Hermetic magic should be able to create Abilities, in practice it cannot.
Works providing inspiration
- The tenth chapter of Mistborn, by Brandon Sanderson, provides some interesting ideas and discussion about how to view mentem effects. There are people in the book that can burn certain trace minerals to cause various magical or psychic (pick your poison) effects. Most such individuals can burn one metal for one category of effect, more rare are those who can burn any metal. With that background, in the tenth chapter, Breeze, a soother, explains how his work can be used, to the point where his ability and those of his opposite number, inflamers, can essentially bring about the same results by soothing or inflaming different emotions to various levels. He even explains how by basically only influencing emotions, the memories of a group at an event can be enhanced. Good descriptions for mentem type effects. Review by IMHO
TV Tropes links
Here are some links to TV Tropes pages that may give ideas for spell effects and uses, as well as non-hermetic powers (both from other Gifted traditions and powers from supernatural creatures), twilight effects, and so forth. This could be useful players and storyguides for fleshing out a number aspects of characters, creatures, places, or other elements of the game. As of now, indexes listing tropes are linked here, though not everything in the index may be applicable to Mentem.
- Emotion Tropes: A list of tropes related to emotions. There are many sub categories to be found in the link, e.g., love, hatred, and hope.
Legacy Page
The history of this page before August 6, 2010 is archived at Legacy:mentem