Auram: Difference between revisions

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One of the fifteen [[Hermetic Arts]], '''Auram''' (abbr. Au) is a [[Form]] that deals with air and substances in gaseous form. It encompasses most forms of weather, including lightning.<ref>''[[Ars Magica Fifth Edition]]'', p. 125, "Auram Spells"</ref>


One of the fifteen [[Hermetic Arts]], '''Auram''' (abbr. Au) is a [[Form]] that deals with air and substances in gaseous form.
==TV Tropes links==
Here are some links to [[TV Tropes]] pages that may give ideas for spell effects and uses, as well as non-hermetic powers (both from other [[Gift|Gifted traditions]] and powers from supernatural creatures), twilight effects, and so forth. This could be useful players and [[storyguide|storyguides]] for fleshing out a number aspects of characters, creatures, places, or other elements of the game.  As of now, indexes listing tropes are linked here, though not everything in the index may be applicable to Auram.
 
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/ThisIndexBlows This Index Blows]: Tropes about air and wind.
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/ThunderboltsAndLightning Thunderbolts and Lightning]: As they would say in TV Tropes, Exactly What It Says On The Tin.
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/WeatherAndEnvironment Weather and Environment]: Tropes dealing with atmosphere and weather, both natural and artificial.


==  References ==
==  References ==
<references />


* [[ArM5]], p. '''78''', 125 ([[Spell guidelines]])
[[Category:FAQ]]
 
[[Category:Hermetic Magic]]
[[Category:Hermetic Magic]]
[[Category:Rules]]
[[Category:Rules]]
[[Category:Spells]]
[[Category:Spells]]

Latest revision as of 18:12, 27 March 2016

One of the fifteen Hermetic Arts, Auram (abbr. Au) is a Form that deals with air and substances in gaseous form. It encompasses most forms of weather, including lightning.[1]

TV Tropes links

Here are some links to TV Tropes pages that may give ideas for spell effects and uses, as well as non-hermetic powers (both from other Gifted traditions and powers from supernatural creatures), twilight effects, and so forth. This could be useful players and storyguides for fleshing out a number aspects of characters, creatures, places, or other elements of the game. As of now, indexes listing tropes are linked here, though not everything in the index may be applicable to Auram.

References

  1. Ars Magica Fifth Edition, p. 125, "Auram Spells"