Academic Ability: Difference between revisions
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An '''Academic Ability''' is an [[Ability]] that relates to a medieval field of study, such as [[Philosophiae]], [[Medicine]], or [[Civil and Canon Law]]. Such Abilities require formal training<ref>"Ability Types", ''[[Ars Magica Fifth Edition]]'' page 63</ref> so they are normally learned in a school or university or through Hermetic [[apprentice]]ship. | |||
In [[Fifth Edition]], Academic Abilities are freely available to magi. Grogs and companions must have a [[Virtue]] or [[Flaw]] that specifically grants access to Academic Abilities<ref>"Abilities," ''[[Ars Magica Fifth Edition]]'', page 18</ref> in order to start play with them. | |||
== Literacy == | |||
In [[Fifth Edition]], the ability to read is governed by the [[Artes Liberales]] Ability<ref>"Artes Liberales", [[ArM5]] p. 62</ref>, so characters need access to at least one Academic Ability in order to read and write. | |||
== List of Academic Abilities == | |||
In [[ArM5]]<ref>"Abilities by Type", [[ArM5]] p. 63</ref>: | |||
* [[Artes Liberales]] | |||
* [[Civil and Canon Law]] | |||
* [[Common Law]] | |||
* [[Dead Language]] (which includes [[Latin]] and [[Greek]]) | |||
* [[Medicine]] | |||
* [[Philosophiae]] | |||
* [[Theology]] | |||
In [[TMRE]]<ref>"Art of Memory", [[TMRE]] p. 25</ref>: | |||
* [[Art of Memory]] | |||
== Access to Academic Abilities == | == Access to Academic Abilities == | ||
Beginning characters must meet certain prerequisites in order to take Academic Abilities | Beginning characters must meet certain prerequisites in order to take Academic Abilities: | ||
* Grogs and companions must be educated; in [[ArM5]], this requires one of several [[Virtues]] such as Educated<ref>"Educated", [[ArM5]] p. 41</ref> or Privileged Upbringing<ref>"Privileges Upbringing", [[ArM5]], p. 47</ref>. | |||
* Magi receive education during their apprenticeship, and can only learn Academic Abilities during or after [[apprenticeship]] (unless they have a Virtue that allows then to learn Academic Abilities earlier)<ref>"Later Life," [[ArM5]] p. 31</ref>. | |||
== Related Pages == | |||
* [[Ability]] | * [[Ability]] | ||
* [[ | * [[Character generation]] | ||
* [[Flaw]]s | |||
* [[Virtue]]s | |||
* ''[[Art and Academe]]'' | |||
== References == | |||
<references /> | |||
[[Category:Rules]] | [[Category:Rules]] |
Latest revision as of 06:05, 30 December 2015
An Academic Ability is an Ability that relates to a medieval field of study, such as Philosophiae, Medicine, or Civil and Canon Law. Such Abilities require formal training[1] so they are normally learned in a school or university or through Hermetic apprenticeship.
In Fifth Edition, Academic Abilities are freely available to magi. Grogs and companions must have a Virtue or Flaw that specifically grants access to Academic Abilities[2] in order to start play with them.
Literacy
In Fifth Edition, the ability to read is governed by the Artes Liberales Ability[3], so characters need access to at least one Academic Ability in order to read and write.
List of Academic Abilities
- Artes Liberales
- Civil and Canon Law
- Common Law
- Dead Language (which includes Latin and Greek)
- Medicine
- Philosophiae
- Theology
Access to Academic Abilities
Beginning characters must meet certain prerequisites in order to take Academic Abilities:
- Grogs and companions must be educated; in ArM5, this requires one of several Virtues such as Educated[6] or Privileged Upbringing[7].
- Magi receive education during their apprenticeship, and can only learn Academic Abilities during or after apprenticeship (unless they have a Virtue that allows then to learn Academic Abilities earlier)[8].