Shapeshifter: Difference between revisions

From Project: Redcap
(Importing text file)
 
No edit summary
 
(4 intermediate revisions by 4 users not shown)
Line 1: Line 1:
There are many creatures and characters in Ars Magica who can change form. Most commonly, a shapeshifter is a human or humanoid who can assume the form of an animal, but animal-to-human and animal-to-animal transformations are also possible.


A [[Major Virtue|Major]] [[Supernatural Virtue]] conferring the [[Supernatural Ability]] of this name ([[ArM5]] 48), or the Shapeshifter supernatural ability itself ([[ArM5]] 67).
== Methods of Shapeshifting ==
Some of the methods of changing form are:


Also, any character able to take the shape of an animal or similar creature, by virtue of this Virtue or any other means.
* Using a spell such as ''Shape of the Woodland Prowler'' or an [[enchanted item]] with a similar effect. Since shape-shifting spells have high [[magnitude]]s, they are likely to cause [[Warping]].
* [[Supernatural Virtue]]s such as Skinchanger
* The [[heartbeast]] of a [[Bjornaer]] magus
* The intrinsic powers of a Magical, Faerie, or Infernal creature


See also [[HoHMC]] 22 22 for a discussion on the ability's interaction with Hermetic magic and Magic Resistan
== Supernatural Ability ==
===  Legacy Page  ===
In [[ArM5]], a [[Major Virtue|Major]] [[Supernatural Virtue]] confers the [[Supernatural Ability]] Shapeshifter.<ref>''[[Ars Magica Fifth Edition]]'', p. 48, "Shapeshifter"</ref> This Ability lets the character change shape into one or more mundane animals.<ref>''[[Ars Magica Fifth Edition]]'', p. 67, "Shapeshifter"</ref>
 
== Rules for Shapeshifters ==
Official rules for calculating the statistics of a shapeshifter -- its [[Characteristc]]s, [[Abilities]], [[Virtue]]s and [[Flaw]]s, etc -- are given in ''[[Houses of Hermes: Mystery Cults|Houses of Hermes Mystery Cults]]''<ref>''[[Houses of Hermes: Mystery Cults]]'', p. 23, "Statistics for Shapeshifters" (inset)</ref>. If you aren't using that supplement in your Saga, then you'll need to come up with your own [[House Rule]] for this situation.
 
In Ars Magica, spells that affect animals use the [[Form]] of [[Animal]], whereas spells that affect humans are [[Corpus]] or [[Mentem]]. It may not be immediately clear what spells would affect a person who's been magically transformed into an animal. ''[[Houses of Hermes: Mystery Cults]]'' has rules that clarify this situation.<ref name="Ringing">''[[Houses of Hermes: Mystery Cults]]'', p. 22, "Ringing the Changes" (inset)</ref>
 
Most shape-shifted humans (except those with an innate power to change form, such as [[Bjornaer]] magi in [[heartbeast]] form, and those with the skinchanger or shapeshifter virtues) are under magical effects and so must penetrate [[Magic Resistance]] in order to make physical attacks.<ref name="Ringing" />
 
==See Also==
*[[Shapeshifting]]
== References ==
<references />
 
==  Legacy Page  ==
The history of this page before August 6, 2010 is archived at [[Legacy:shapeshifter]]
The history of this page before August 6, 2010 is archived at [[Legacy:shapeshifter]]
[[Category:ArM5]]
[[Category:FAQ]]
[[Category:Hermetic Magic]]
[[Category:Rules]]
[[Category:Virtues]]
[[Category:Shapeshifting]]

Latest revision as of 01:45, 12 September 2014

There are many creatures and characters in Ars Magica who can change form. Most commonly, a shapeshifter is a human or humanoid who can assume the form of an animal, but animal-to-human and animal-to-animal transformations are also possible.

Methods of Shapeshifting

Some of the methods of changing form are:

Supernatural Ability

In ArM5, a Major Supernatural Virtue confers the Supernatural Ability Shapeshifter.[1] This Ability lets the character change shape into one or more mundane animals.[2]

Rules for Shapeshifters

Official rules for calculating the statistics of a shapeshifter -- its Characteristcs, Abilities, Virtues and Flaws, etc -- are given in Houses of Hermes Mystery Cults[3]. If you aren't using that supplement in your Saga, then you'll need to come up with your own House Rule for this situation.

In Ars Magica, spells that affect animals use the Form of Animal, whereas spells that affect humans are Corpus or Mentem. It may not be immediately clear what spells would affect a person who's been magically transformed into an animal. Houses of Hermes: Mystery Cults has rules that clarify this situation.[4]

Most shape-shifted humans (except those with an innate power to change form, such as Bjornaer magi in heartbeast form, and those with the skinchanger or shapeshifter virtues) are under magical effects and so must penetrate Magic Resistance in order to make physical attacks.[4]

See Also

References

  1. Ars Magica Fifth Edition, p. 48, "Shapeshifter"
  2. Ars Magica Fifth Edition, p. 67, "Shapeshifter"
  3. Houses of Hermes: Mystery Cults, p. 23, "Statistics for Shapeshifters" (inset)
  4. 4.0 4.1 Houses of Hermes: Mystery Cults, p. 22, "Ringing the Changes" (inset)

Legacy Page

The history of this page before August 6, 2010 is archived at Legacy:shapeshifter