Shadow-masters: Difference between revisions
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The group regularly fields the [[Great Play]], an open challenge and entertainment play tournament that may be an important part of [[Hermetic Society]] in your saga. | The group regularly fields the [[Great Play]], an open challenge and entertainment play tournament that may be an important part of [[Hermetic Society]] in your saga. | ||
Most Shadow-Masters learn a Major Illusion [[Mystery]] named ''Glamour'' (p. 101-102 of '''HoHMC'''; not to be confused with the Faerie power of the [[Glamour (Faerie)|same name]]) that lends their illusions unusual properties, including a degree of actual substance. | Most Shadow-Masters learn a Major Illusion [[Mystery]] named ''[[Glamour (Mystery)|Glamour]]'' (p. 101-102 of '''HoHMC'''; not to be confused with the Faerie power of the [[Glamour (Faerie)|same name]]) that lends their illusions unusual properties, including a degree of actual substance. | ||
[[Category:House Merinita]] | [[Category:House Merinita]] | ||
[[Category:Orphan]] | [[Category:Orphan]] |
Latest revision as of 13:52, 11 June 2014
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A group within House Merinita, interested in enacting great tales through grand illusions. See Houses of Hermes: Mystery Cults, p. 82-84.
The group regularly fields the Great Play, an open challenge and entertainment play tournament that may be an important part of Hermetic Society in your saga.
Most Shadow-Masters learn a Major Illusion Mystery named Glamour (p. 101-102 of HoHMC; not to be confused with the Faerie power of the same name) that lends their illusions unusual properties, including a degree of actual substance.