Story Guide: Difference between revisions
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The story guide of a role-playing group is the person who designs a scenario and knows all the plots and secrets about it. In other role-playing games, story guides are called keepers, referees, or | The story guide of a role-playing group is the person who designs a scenario and knows all the plots and secrets about it. In other role-playing games, story guides are called keepers, referees, storytellers, dungeon masters, or game masters. Unlike most of these [[RPG|role-playing games]], [[Ars Magica]] is special in that it suggests multiple story guides for the same gaming group. This is possible mostly due to its highly variable pacing, which covers tactical movement as well as activities that take multiple [[Season|season]]s to accomplish. However, this is not a must, and many groups prefer the traditional one-versus-many setup with only a single story guide. |
Latest revision as of 12:22, 9 June 2013
The story guide of a role-playing group is the person who designs a scenario and knows all the plots and secrets about it. In other role-playing games, story guides are called keepers, referees, storytellers, dungeon masters, or game masters. Unlike most of these role-playing games, Ars Magica is special in that it suggests multiple story guides for the same gaming group. This is possible mostly due to its highly variable pacing, which covers tactical movement as well as activities that take multiple seasons to accomplish. However, this is not a must, and many groups prefer the traditional one-versus-many setup with only a single story guide.