Simple Die: Difference between revisions
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Rolling a simple die refers to a method of the [[Ars Magica]] [[Game Mechanics|game mechanics]] tnics|game mechanics]] to determine the quality or the outcome of an action or event by involving a random factor. You roll a single ten-sided die, and read the unmodified number as the result of the roll. On dice labeled 0�9 instead of 1�10, a zero counts as 10. | Rolling a simple die refers to a method of the [[Ars Magica]] [[Game Mechanics|game mechanics]] tnics|game mechanics]] to determine the quality or the outcome of an action or event by involving a random factor. You roll a single ten-sided die, and read the unmodified number as the result of the roll. On dice labeled 0�9 instead of 1�10, a zero counts as 10. | ||
As far as actions are concerned, a simple die is usually employed to reflect a situation where a character is relaxed. For stressful situations, a [[Stress | As far as actions are concerned, a simple die is usually employed to reflect a situation where a character is relaxed. For stressful situations, a [[Stress Die|stress die]]. | ||
=== Legacy Page === | === Legacy Page === | ||
The history of this page before August 6, 2010 is archived at [[Legacy:simple_die]] | The history of this page before August 6, 2010 is archived at [[Legacy:simple_die]] |
Revision as of 21:35, 4 October 2012
Rolling a simple die refers to a method of the Ars Magica game mechanics tnics|game mechanics]] to determine the quality or the outcome of an action or event by involving a random factor. You roll a single ten-sided die, and read the unmodified number as the result of the roll. On dice labeled 0�9 instead of 1�10, a zero counts as 10.
As far as actions are concerned, a simple die is usually employed to reflect a situation where a character is relaxed. For stressful situations, a stress die.
Legacy Page
The history of this page before August 6, 2010 is archived at Legacy:simple_die