Perdo: Difference between revisions

From Project: Redcap
(Reworded what was the last sentence of the main body. Added Notable traditions and magi section, naming Apromor and the School of Apromor.)
(→‎References: Note- also added ArM# cats in last edit (all editions) and reference to HoH:S. Also edited ArM 5 reference to read better, but fixed that reference in this edit.)
Line 10: Line 10:


== References ==
== References ==
* [[ArM5:Fifth Edition Core Rulebook]], page 78.
* [[ArM5|Fifth Edition Core Rulebook]], page 78.
* [[Houses of Hermes: Societates]]
* [[Houses of Hermes: Societates]]



Revision as of 23:28, 31 December 2012

One of the fifteen Hermetic Arts, Perdo is a Technique used in Hermetic Magic intended to destroy or degrade its target.

Perdo cannot improve something, moving it closer to its ideal form - thus, Perdo can be used to serrate a sword, but not to sharpen it.

Changes caused by predition often persist naturally, as the destroyed qualities usually don't resume by themselves. For example, a pit dug by magic will not naturally fill so remains empty. In contrast, a person turned weightless by removing his quality of possessing weight through perdo will regain his weight once the magic ends.

Notable traditions and magi

Apromor, first filius of Flambeau the Founder, in contrast to his pater, favored perdo over ignem for the former's versatility as well as for it's ability to more easily avoid collateral damage. the School of Appromor is one of the two most popular schools of combat in the House, beside the School of the Founder.

References