Ars Magica Fourth Edition: Difference between revisions
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''(This page is about the Fourth Edition core rules. For a complete list of Fourth Edition books and supplements, see [[:Category:ArM4]].)'' | |||
[[File:arm4_logo.jpg|x200px|left|Ars Magica Fourth Edition logo]] | [[File:arm4_logo.jpg|x200px|left|Ars Magica Fourth Edition logo]] | ||
{{Product description | {{Product description |
Revision as of 05:13, 6 February 2012
(This page is about the Fourth Edition core rules. For a complete list of Fourth Edition books and supplements, see Category:ArM4.)
Product Information | |
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Rules Edition: | Fourth |
Abbreviation: | ArM4 |
Product Type: | {{{type}}} |
Author(s): | David Chart |
Publisher: | Atlas Games |
Product Number: | AG0204 |
ISBN: | 1-887801-55-3 (softcover), 1-887801-56-1 (hardcover) |
Release date: | {{{releaseDate}}} |
Format: | Softcover and Hardcover, free PDF available, 272 pages |
Availability: | In print |
Ars Magica Fourth Edition was published by Atlas Games in 1996. This edition was released as a free PDF for download in 2004, several months before Fifth Edition came out. Although available free of charge, this edition is still under copyright and is still subject to Project Redcap's copyright policy.
There is a link to download the free book on the official product page at the Atlas Games Web site.
Errata
Errata for the Fourth Edition rules can be found at the Atlas Games Web site.
Subject and Contents
Fourth edition introduced Spell guidelines to make designing Hermetic spells and effects more systematic.
The Combat combat rules were revised for Fourth Edition but were widely considered to have drawbacks; see the Fifth edition design notes on combat for a summary of the problems.
Opinion and Reviews
Until about 2005, the original Ars Magica FAQ site solicited reviews of Ars Magica products from the community. The online review submission form is no longer available, but please feel free to edit this page to add your own comments. A synopsis of the survey results for this book is:
FAQ Rating: **** (14 reviews; 0 *, 1 **, 7 ***, 6 ****)
- A revision of the most amazingly detailed magic system for any RPG, ArM4 would be the perfect medieval fantasy RPG if not for the combat system and the dearth of information the Houses. Apart from that, everything you need to play is included here.
- Introduces many insufficiently playtested features, some of which fall flat. Has unfortunately dropped much of the flavour text from previous editions often leaving raw game mechanics to bear the load of creating colour and context, a task which is often beyond them. Nonetheless a significant improvement over earlier excellent editions of an excellent game.
- Less background and more rules than 3rd edition.
- Much better than 3rd. Ed. I own two copies. 'nuff said.
- Necessary, of course, but neither beautiful or particularly functional.
- Well done and the core book. Combat "updates" are bad, and the art is inappropriate for a medieval rpg.
- Better update of the rules; too many issues to cover in a short review.
- Good overall, lacks flavour of 3rd Edition, but rules are easier to follow in parts.
- Very good overall. Possible improvements: combat system (it's way too complex for such a poor result) and characteristics (there are too many).