Goetic Art: Difference between revisions

From Project: Redcap
(Created page with "{{stub}} '''Goetic Art''' or ''Ars Goetia'' are ancient disciplines based on the invocation and use of spirits and/or demons. In Mythic Europe its practicioners are known...")
 
No edit summary
 
(7 intermediate revisions by the same user not shown)
Line 2: Line 2:
'''Goetic Art''' or ''Ars Goetia'' are ancient disciplines based on the invocation and use of spirits and/or demons.  In [[Mythic Europe]] its practicioners are known as ''Sorcerers'' and suffer from a bad reputation.
'''Goetic Art''' or ''Ars Goetia'' are ancient disciplines based on the invocation and use of spirits and/or demons.  In [[Mythic Europe]] its practicioners are known as ''Sorcerers'' and suffer from a bad reputation.


Goetia mechanics ares implemented in [[ArM5|Fifth Edition]] as four Virtues and corresponding Abilties, described in a whole chapter of [[Realms of Power: the Infernal]].
Ars Goetia is implemented in [[ArM5|Fifth Edition]] as four specific Abilities and the corresponding Virtues that grant access to them.<ref name=goetic_virtues>''[[Realms of Power: the Infernal]]'', Chapter 9 ("Infernal Characters"), "New Virtues", pp. 82-87</ref><ref>''[[Realms of Power: the Infernal]]'', Chapter 11 ("Ars Goetia"), pp. 114-119</ref><ref name=realm_affiliations>''[[Realms of Power: the Infernal]]'', Chapter 9 ("Infernal Characters"), "Realm Affiliations", p. 93</ref> and the new [[Spell Mastery]] Ability ''Goetic Mastery''<ref>''[[Realms of Power: the Infernal]]'', Chapter 12 ("Black Magic"), p. 124</ref>
 
For game purposes, Goetic Abilities (like most other Infernal-tainted Abilities) are often learned through participation in a [[Tradition (Infernal)|Tradition]] that specializes in four specific ''[[Favored Abilities]]''.<ref>''[[Realms of Power: the Infernal]]'', Chapter 13 ("Infernal Traditions"), pp. 126-127</ref>  Several Infernal Traditions teach one or more among the Goetic Abilities.<ref name=tradition_examples>''[[Realms of Power: the Infernal]]'', Chapter 13 ("Infernal Traditions"), pp. 131, 134, 136 and 140</ref>
 
It is possible, but difficult, to learn Goetic (and other Infernal-tainted) Abilities by the regular rules for the learning of Supernatural Abilities.<ref name=p126>''[[Realms of Power: the Infernal]]'', Chapter 13 ("Infernal Traditions"), p. 126</ref><ref>''[[Ars Magica Fifth Edition]]'', core Rulebook, Chapter 10 ("Long-Term Events"), "Experience and Advancement - Learning Supernatural Abilities", p. 166</ref>
 


*[[Ablating]]
*[[Ablating]]
Line 8: Line 13:
*[[Commanding]]
*[[Commanding]]
*[[Summoning]]
*[[Summoning]]
*[[Goetic Mastery]]
==Goetic Virtues==
There are four Major Goetic Art Virtues,<ref>''[[Realms of Power: the Infernal]]'', Chapter 9 ("Infernal Characters"), "New Virtues" insert, p. 82</ref><ref name=goetic_virtues /> which are considered Supernatural Virtues<ref name=p126 /> and grant access to the four corresponding Goetic Abilities at level 0 in each case.<ref name=goetic_virtues />
==The Titanoi==
The [[House Tytalus|Tytalus]] tradition known as [[Titanoi]], which has been brought under suspicion since the [[Corruption of House Tytalus]], is or at least was once trained in ''Ars Goetia''.<ref>''[[Houses of Hermes: Societates]]'', p. 94, "Titanoi"</ref><ref name="InfernalTaint">''[[Houses of Hermes: Societates]]'', p. 96, Inset: "Infernal Taint"</ref>
==References==
<references />
[[Category:Virtues]]
[[Category:Virtues]]
[[Category:Infernal Realm]]
[[Category:Infernal Realm]]

Latest revision as of 07:51, 9 September 2014

Goetic Art or Ars Goetia are ancient disciplines based on the invocation and use of spirits and/or demons. In Mythic Europe its practicioners are known as Sorcerers and suffer from a bad reputation.

Ars Goetia is implemented in Fifth Edition as four specific Abilities and the corresponding Virtues that grant access to them.[1][2][3] and the new Spell Mastery Ability Goetic Mastery[4]

For game purposes, Goetic Abilities (like most other Infernal-tainted Abilities) are often learned through participation in a Tradition that specializes in four specific Favored Abilities.[5] Several Infernal Traditions teach one or more among the Goetic Abilities.[6]

It is possible, but difficult, to learn Goetic (and other Infernal-tainted) Abilities by the regular rules for the learning of Supernatural Abilities.[7][8]


Goetic Virtues

There are four Major Goetic Art Virtues,[9][1] which are considered Supernatural Virtues[7] and grant access to the four corresponding Goetic Abilities at level 0 in each case.[1]

The Titanoi

The Tytalus tradition known as Titanoi, which has been brought under suspicion since the Corruption of House Tytalus, is or at least was once trained in Ars Goetia.[10][11]

References

  1. 1.0 1.1 1.2 Realms of Power: the Infernal, Chapter 9 ("Infernal Characters"), "New Virtues", pp. 82-87
  2. Realms of Power: the Infernal, Chapter 11 ("Ars Goetia"), pp. 114-119
  3. Realms of Power: the Infernal, Chapter 9 ("Infernal Characters"), "Realm Affiliations", p. 93
  4. Realms of Power: the Infernal, Chapter 12 ("Black Magic"), p. 124
  5. Realms of Power: the Infernal, Chapter 13 ("Infernal Traditions"), pp. 126-127
  6. Realms of Power: the Infernal, Chapter 13 ("Infernal Traditions"), pp. 131, 134, 136 and 140
  7. 7.0 7.1 Realms of Power: the Infernal, Chapter 13 ("Infernal Traditions"), p. 126
  8. Ars Magica Fifth Edition, core Rulebook, Chapter 10 ("Long-Term Events"), "Experience and Advancement - Learning Supernatural Abilities", p. 166
  9. Realms of Power: the Infernal, Chapter 9 ("Infernal Characters"), "New Virtues" insert, p. 82
  10. Houses of Hermes: Societates, p. 94, "Titanoi"
  11. Houses of Hermes: Societates, p. 96, Inset: "Infernal Taint"