Body Level: Difference between revisions

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'''Body Levels''' were the way of tracking damage ([[wound]]s) to a character in Ars Magica from [[First Edition]] through [[Fourth Edition]].  A character had several body levels: OK, Hurt, Light Wounds, Medium Wounds, Heavy Wounds, and Incapacitated.  When a character was injured, he would check off one or more Body Levels on the character sheet.  The highest unchecked Body Level indicated the character's current wound status.
'''Body Levels''' were the way of tracking damage ([[Wound | wounds]]d | wounds]]) to a character in Ars Magica from [[First Edition]] through [[Fourth Edition]].  A character had several body levels: OK, Hurt, Light Wounds, Medium Wounds, Heavy Wounds, and Incapacitated.  When a character was injured, he would check off one or more Body Levels on the character sheet.  The highest unchecked Body Level indicated the character's current wound status.


Loss of Body Levels was progressive: if a character was at Light Wounds and then got hurt again, even by the smallest amount possible, his condition would deteriorate to Medium Wounds.  Some injuries caused the loss of more than one Body Level at a time.
Loss of Body Levels was progressive: if a character was at Light Wounds and then got hurt again, even by the smallest amount possible, his condition would deteriorate to Medium Wounds.  Some injuries caused the loss of more than one Body Level at a time.
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===  Body Levels on the ArM5 Character Sheet ===
===  Body Levels on the ArM5 Character Sheet ===


In the first printing of the [[ArM5]] rule book, the character sheet still listed Body Levels due to an editing mistake.  See the [[Downloads]] page for an up-to-date Fifth Edition char
In the first printing of the [[ArM5]] rule book, the character sheet still listed Body Levels due to an editing mistake.  See the [[Downloads]] page for an up-to-date Fifth Edition character sheet.


==  See Also ==
==  See Also ==


* [[Wound Penalty]]
* [[Wound Penalty]]
* [[Wound Recovery]]
* [[Wound recovery|Wound Recovery]]
===  Legacy Page  ===
===  Legacy Page  ===
The history of this page before August 6, 2010 is archived at [[Legacy:body_level]]
The history of this page before August 6, 2010 is archived at [[Legacy:body_level]]
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Latest revision as of 20:28, 24 October 2021

Body Levels were the way of tracking damage (wounds) to a character in Ars Magica from First Edition through Fourth Edition. A character had several body levels: OK, Hurt, Light Wounds, Medium Wounds, Heavy Wounds, and Incapacitated. When a character was injured, he would check off one or more Body Levels on the character sheet. The highest unchecked Body Level indicated the character's current wound status.

Loss of Body Levels was progressive: if a character was at Light Wounds and then got hurt again, even by the smallest amount possible, his condition would deteriorate to Medium Wounds. Some injuries caused the loss of more than one Body Level at a time.

Body Levels in Fifth Edition.

In ArM5, Body Levels aren't part of the rules. ArM5 tracks injuries using the rules for Wounds.

Body Levels on the ArM5 Character Sheet

In the first printing of the ArM5 rule book, the character sheet still listed Body Levels due to an editing mistake. See the Downloads page for an up-to-date Fifth Edition character sheet.

See Also

Legacy Page

The history of this page before August 6, 2010 is archived at Legacy:body_level